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Old 15-10-2009, 03:56 AM   #11 (permalink)
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1st Texture Pass [Version 2]

OK, so I decided to redo my textures so that they look more like the reference image. I created a base and used a little bit of photo textures. Hopefully this is a lot better then my previous one which was 2 photo textures blended together.



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Old 15-10-2009, 11:55 AM   #12 (permalink)
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nice so far, the pixel ratio seems irregular and there might be some normal map issues on the base ( probably some weird gradient on the normal map)
don't hesitate to use some stone photographic texture for this diffuse,
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Old 27-10-2009, 09:10 PM   #13 (permalink)
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2nd Texture Pass

Does anyone know how to get the real-time shader to have shadows?


bigger image
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Old 28-10-2009, 07:24 AM   #14 (permalink)
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You supposedly need to enable shadows on the viewport settings, on the light settings and on the material settings for it to work (didn't for me though).
You could add more moist on the walls up to the water surface level. And also baking some Ambient Occlusion would add a lot to it, even with no shadows. Oh, and I think water that shallow should be mostly transparent.
The fountain itself is pretty good.
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Old 28-10-2009, 07:40 AM   #15 (permalink)
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Quote:
Originally Posted by Yetzero View Post
You supposedly need to enable shadows on the viewport settings, on the light settings and on the material settings for it to work (didn't for me though).
You could add more moist on the walls up to the water surface level. And also baking some Ambient Occlusion would add a lot to it, even with no shadows. Oh, and I think water that shallow should be mostly transparent.
The fountain itself is pretty good.
Thanks for the input, I did the AO with all the pieces separated. I could probably do another AO with just the low poly to get some natural shadows. I'm using 3Ds Max 9, so I'm not even sure if real-time shadows are possible. cast shadows are on and I don't see an option for viewport lighting.
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Old 28-10-2009, 07:57 AM   #16 (permalink)
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Ah, yes. For Max 9 the Xoliulshader doesn't work with shadows I think.
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Old 28-10-2009, 11:58 AM   #17 (permalink)
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Quote:
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Ah, yes. For Max 9 the Xoliulshader doesn't work with shadows I think.
I guess I'll just have to do it in Unreal.
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Old 29-10-2009, 02:41 AM   #18 (permalink)
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3rd Texture Pass

This screenshot is in Unreal 3. I want to eventually add water effects to the fountain.

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Old 29-10-2009, 05:10 AM   #19 (permalink)
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Like the dirt effects you've added, its definitely coming along mate
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Old 05-11-2009, 04:52 PM   #20 (permalink)
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added water material

Ok, so I added a water material to make it look a bit fancy. But the opacity for the middle texture seems to not be showing up.
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