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#11 (permalink) |
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Game Art Student
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1st Texture Pass [Version 2]
OK, so I decided to redo my textures so that they look more like the reference image. I created a base and used a little bit of photo textures. Hopefully this is a lot better then my previous one which was 2 photo textures blended together.
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#12 (permalink) |
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Frequenter
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nice so far, the pixel ratio seems irregular and there might be some normal map issues on the base ( probably some weird gradient on the normal map)
don't hesitate to use some stone photographic texture for this diffuse, |
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#14 (permalink) |
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New Member
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You supposedly need to enable shadows on the viewport settings, on the light settings and on the material settings for it to work (didn't for me though).
You could add more moist on the walls up to the water surface level. And also baking some Ambient Occlusion would add a lot to it, even with no shadows. Oh, and I think water that shallow should be mostly transparent. The fountain itself is pretty good. |
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#15 (permalink) | |
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Game Art Student
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