| =728; =90; ?> | ||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Forum Leader
![]() 623
- 113
|
1996 Buick Roadmaster sedan
For which Engine - GTA San Andreas/GTA IV
Current Polycount - ~34k Max Polycount - ~150k, maybe less Texture Size - different sizes, 1024 max Description of background information on piece - vehicle for GTA SA and IV, normals/specmaps for the GTA IV version Where are you looking to receive criticism - everything _________________________________________________ Alright, here it is, finally! Release of the 1996 Buick Roadmaster ============================================ ============================================ Special Thanks to: Stiopa for friendship, converting and handling Lt.Caine for friendship and converting Costar for friendship and help Sam1970 for friendship and reference pictures Pumbars for friendship and reference pictures RobZombie for friendship and car colors [LLC]NelsoN for friendship and YT-video Buick for such a wonderful car Autodesk for 3D Studio Max 2010 Adobe for Photoshop CS3 and the best community of all times, the GTA community! ====Old post:==== Alright, I need a small break from my War of the worlds project, so I modeled this beauty, the Buick Roadmaster Sedan. I will continue the WOTW level as soon as I get the motivation to get back on it, maybe after this car, maybe a little bit later. If you want to help me, no problem. ![]() The car is going to be as detailed as the Impala, maybe Ill make some tuningparts so you can tune it as a lowrider or sth like that It took me 4 days/~20 hours, only some small details of the exterior left. I might add some additional polies on some places.Zmodeler2 got a export script for GTA IV 3d models so theres a really good chance to get it into IV as well. Im going to create some normals/specmaps for every texture so everything looks even better than in San Andreas. We got a next gen game engine, so why not using it. ![]() Pictures were taken with Xoliuls viewport shader 1.3 Last edited by Schaefft; 13-02-2010 at 04:11 AM. |
|
|
|
|
|
#3 (permalink) |
|
Senior Member
![]() 195
- 26
|
Just remember to make sure the A-post that you see most in the game while driving is nice and smooth. Right now, I see nickeling on the Drivers Side A-Post. And you might want to add a split up the middle of your driver/passenger side front windows, just so you get cleaner reflections and no weird warping...
Looking nice! ![]()
__________________
|
|
|
|
| The Following User Says Thank You to 3dfinlay For This Useful Post: |
|
|
#4 (permalink) |
|
Forum Leader
![]() 623
- 113
|
Yup, Ill add some more polygons so everything looks a bit smoother. And yeah, ill model an interior, engine, undercarriage, trunk detachable bumpers, doors, fenders, like the Impala I modeled.
![]() Thanks for your comment^^ Last edited by Schaefft; 02-07-2009 at 04:24 PM. |
|
|
|
|
|
#6 (permalink) |
|
Forum Leader
![]() 623
- 113
|
What do you want here xD Yeah, Ill add more polygons tomorrow xD But why remodeling the tires? The look okay imo. The rims are a bit small but the cars has white wall tires so it will look a bit different with textures on those wheels.
They have that size on MMMs blueprints^^ |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |