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Old 02-07-2009, 01:20 PM   #1 (permalink)
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1996 Buick Roadmaster sedan

For which Engine - GTA San Andreas/GTA IV
Current Polycount - ~34k
Max Polycount - ~150k, maybe less
Texture Size - different sizes, 1024 max
Description of background information on piece - vehicle for GTA SA and IV, normals/specmaps for the GTA IV version
Where are you looking to receive criticism - everything
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Alright, here it is, finally! Release of the 1996 Buick Roadmaster

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Special Thanks to:

Stiopa for friendship, converting and handling
Lt.Caine for friendship and converting
Costar for friendship and help
Sam1970 for friendship and reference pictures
Pumbars for friendship and reference pictures
RobZombie for friendship and car colors
[LLC]NelsoN for friendship and YT-video
Buick for such a wonderful car
Autodesk for 3D Studio Max 2010
Adobe for Photoshop CS3
and the best community of all times, the GTA community!


====Old post:====


Alright, I need a small break from my War of the worlds project, so I modeled this beauty, the Buick Roadmaster Sedan. I will continue the WOTW level as soon as I get the motivation to get back on it, maybe after this car, maybe a little bit later. If you want to help me, no problem.

The car is going to be as detailed as the Impala, maybe Ill make some tuningparts so you can tune it as a lowrider or sth like that It took me 4 days/~20 hours, only some small details of the exterior left. I might add some additional polies on some places.
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Zmodeler2 got a export script for GTA IV 3d models so theres a really good chance to get it into IV as well. Im going to create some normals/specmaps for every texture so everything looks even better than in San Andreas. We got a next gen game engine, so why not using it.
Pictures were taken with Xoliuls viewport shader 1.3

Last edited by Schaefft; 13-02-2010 at 04:11 AM.
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Old 02-07-2009, 03:47 PM   #2 (permalink)
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It looks pretty nice! Quick, too!

Are you doing an interior?
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Old 02-07-2009, 03:51 PM   #3 (permalink)
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Just remember to make sure the A-post that you see most in the game while driving is nice and smooth. Right now, I see nickeling on the Drivers Side A-Post. And you might want to add a split up the middle of your driver/passenger side front windows, just so you get cleaner reflections and no weird warping...

Looking nice!
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Old 02-07-2009, 04:19 PM   #4 (permalink)
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Yup, Ill add some more polygons so everything looks a bit smoother. And yeah, ill model an interior, engine, undercarriage, trunk detachable bumpers, doors, fenders, like the Impala I modeled.

Thanks for your comment^^

Last edited by Schaefft; 02-07-2009 at 04:24 PM.
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Old 02-07-2009, 04:43 PM   #5 (permalink)
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Great! Only add some polys to B-pillar and remodel this silly tires I know you can get it better man, I know you :P
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Old 02-07-2009, 05:33 PM   #6 (permalink)
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What do you want here xD Yeah, Ill add more polygons tomorrow xD But why remodeling the tires? The look okay imo. The rims are a bit small but the cars has white wall tires so it will look a bit different with textures on those wheels. They have that size on MMMs blueprints^^
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Old 02-07-2009, 07:19 PM   #7 (permalink)
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I'd keep the tires the way you have them for now....Wait until you get the whitewalls on before you do any resizing...
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Old 03-07-2009, 01:51 PM   #8 (permalink)
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Update, added some polies and additional details, the model of the exterior should be complete now.

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Old 03-07-2009, 10:35 PM   #9 (permalink)
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much better
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Old 05-07-2009, 11:38 AM   #10 (permalink)
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Thanks you, great to hear that.

Heres an update, modeled the trunk, didnt take very long. Well, atleast I did something today.

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Should be detailed enought for a trunk.
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