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#1 (permalink) |
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New Member
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Spas 12
For which Engine - Unreal Engine 3
Current Polycount - N/A Max Polycount - 8-10k Texture Size - 2048x2048 Description of background information on piece - I'm wanting to improve my high poly modeling skills, and texture skills. I picked the spas12 because there are lots of other models of it around the internet, so when I'm done I can compare mine to them to see what I did better or worse. Where are you looking to receive criticism - Wherever improvements can be made. _________________________________________________ ![]() This is where I'm at for the high poly so far. |
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| The Following User Says Thank You to JeepRubi For This Useful Post: |
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#2 (permalink) |
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New Member
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![]() I've got the shape of the handle down, now what I need some help with is getting the small groves in it without messing up its shape. ![]() Any ideas? I would try boolean, but it would mess up my mesh, and it wouldn't smooth. |
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| The Following User Says Thank You to JeepRubi For This Useful Post: |
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#3 (permalink) |
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Game Art Student
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Looks really good man! As for the handle, you could try creating the grooves by creating some edges where the groves should be, chamfer those till they are of correct size and use bevel to dent them in, eventually use chamfer again to get it smooth, you might end up with a lot of triangles in one area that way though, but spreading them out properly shouldn't be an issue
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| The Following User Says Thank You to Skamberin For This Useful Post: |
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#4 (permalink) |
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Amateur Artist
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I take it most of the detail will be normal mapped on so try creating that geometry as a floater.
http://www.aaronjclifford.com/images...l_tutorial.jpg |
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#5 (permalink) | ||
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New Member
![]() 29
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Quote:
Quote:
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| The Following User Says Thank You to JeepRubi For This Useful Post: |
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#6 (permalink) |
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Senior Member
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Hey, for something fairly simple as these indents you should do it the way Taxi explained, to make sure the AO bakes out correctly.. Floaters can cause some false shadows on the AO map..
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| The Following User Says Thank You to Insulaner For This Useful Post: |
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