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Old 12-24-2006, 01:08 PM   #1 (permalink)
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Warhammer Specmarine



One of the very few character models i have done, i tent to stick to enviorments and what not. Would like some crtis. Ploy count is about 3k tri, it's going into the torque game engine so any higher and i think the game would crash. haha.
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Old 12-24-2006, 01:20 PM   #2 (permalink)
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Looks a fairly solid model. Can't see be sure but I get the idea of the mesh, I think. Can we see some wires to be sure?

I'd maybe round out the shoulder pads a bit as they're a very distinctive part of the original design and they look a little blocky there.

The shoes are clipping the trousers, too

Oh, and I've had 5k tri models in Torque before and it's fine with it.
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Old 12-24-2006, 03:39 PM   #3 (permalink)
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I have fixed the boot clipping, and made him a bit wider (suggestion from another).
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Old 12-25-2006, 04:25 AM   #4 (permalink)
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Good start! What pops out to me immeidately is the distribution of detail. On one side, you have detailed parts such as the skull on his chest or his head, but on the other side, you have a very low poly hand. You should consider enhancing the model with a normal map if the engine supports it.

Great example:

http://www.t3h-v.com/folio/corum.html

Keep us posted on progress
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Old 12-25-2006, 11:54 AM   #5 (permalink)
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I want to normal map the character, but the engine doesn't support it. It the standard torque engine, so it's tribes 2 haha. I looked at the unreal 2k4 models and i was trying to mimic the way they model there hands. I know it's not that great for showing off. But i am going to take another look at the distribution of detail and space it out a bit. A lot of the detail i will have to do in texture details. I might normal map it for the hell of it. Later on, but i have to get it in game and animated before the end of January. Thanks for the feedback though, i will be doing a detail pass when i get home.
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Old 12-25-2006, 03:07 PM   #6 (permalink)
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It looks very "wrong" for a space marine. It looks like pretty much the first space marines ever made. You should look more into the proportions.
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Old 12-25-2006, 03:17 PM   #7 (permalink)
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Quote:
Originally Posted by st0lve
It looks very "wrong" for a space marine. It looks like pretty much the first space marines ever made. You should look more into the proportions.
I'm pretty sure it's a replica of a warhammer character, he didn't design it. It looks spot on if I can remember correctly.
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Old 12-25-2006, 07:44 PM   #8 (permalink)
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Quote:
Originally Posted by st0lve
It looks very "wrong" for a space marine. It looks like pretty much the first space marines ever made. You should look more into the proportions.
I'm using the space marine from dawn of war as a refrence, mainly because the miniatures armor= no movement, and the concept art for warhammer wouldn't work in a game or real life. Here is the dawn of war character that i've been using as reference. Also i'm working on fixing the boots.

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Old 12-25-2006, 08:21 PM   #9 (permalink)
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Looks good to me, but spac marine?
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Old 12-25-2006, 09:09 PM   #10 (permalink)
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Quote:
Originally Posted by SnipaMasta
Looks good to me, but spac marine?
Haha I was going to do imperial guard first, but then i had a sudden attraction to the black templar and raven guard.
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