Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Work In Progress
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 08-08-2006, 04:39 PM   #1 (permalink)
New Artist
I.C.'s Avatar
I.C.'s User Activity: 0/10
13 - 0
Aquaman

there was no idea behind this, i was just sketching arround and after some minutes a got this cencept:

here is the finished lowres Model:


I will wait for the Silo Beta doing the uv-mapping and the hiresversion for the NM. I will also paint a defuse an specmap in PS after unwrapping.
I.C. is offline   Reply With Quote
Old 08-08-2006, 05:12 PM   #2 (permalink)
New Artist
YuriyXXX's User Activity: 0/10
13 - 0
looks good

Can I see a wire?

Why is Silo so good at UV mapping?
YuriyXXX is offline   Reply With Quote
Old 08-08-2006, 05:41 PM   #3 (permalink)
New Artist
I.C.'s Avatar
I.C.'s User Activity: 0/10
13 - 0
the wire:
I.C. is offline   Reply With Quote
Old 08-08-2006, 06:14 PM   #4 (permalink)
Artist
Seebaer's User Activity: 0/10
41 - 0
hehe i see that cock als told you about this place.

welcome wiener, and this dude is hot, not as hot as my mohaw badass but hot
Seebaer is offline   Reply With Quote
Old 08-08-2006, 06:17 PM   #5 (permalink)
Senior Artist
chris holden's Avatar
1st Place 
chris holden's User Activity: 10/10
468 - 162
Not sure what’s so aqua about this man here. He has more of a running or climbing physic. Personally, I’d add flipper feet, webbed fingers on larger hands, and a stronger core to show the muscle development of a swimmer.

Technically, it looks like you could clean up the feet, neck, and especially the vertical edges covering the mouth area.

Also, how does this character breathe? Gills or oxygen like a dolphin?
chris holden is offline   Reply With Quote
Old 08-09-2006, 03:33 AM   #6 (permalink)
Senior Artist
Xadeko's User Activity: 0/10
176 - 4
ya you should take a look at those places again, and maybe around the ribs and hands.
what you also need to check is the way the faces are layed in a poly, take a look at his right shoulder, there is a shader error, now if you create a new edge and then delete it, the faces will be positioned in another way and you wont get that problem. something you need to look at because it's not only the the shoulder, but also other places like the legs.

besides that it looks pretty good.
Xadeko is offline   Reply With Quote
Old 08-09-2006, 05:08 AM   #7 (permalink)
New Artist
I.C.'s Avatar
I.C.'s User Activity: 0/10
13 - 0
@Seebaer: wait for my NM

@Chris Holden/Xadeko:

i cleaned up the mesh and made him more look like some kind of old comic heroes (and of course more like a fish)


thanks a lot for all your feedback..
I.C. is offline   Reply With Quote
Old 08-09-2006, 12:56 PM   #8 (permalink)
Senior Artist
CaptainCock's Avatar
CaptainCock's User Activity: 0/10
226 - 15
hi ic glad to see you here

looks nice so far. Nice polycount also. Want to see normalmaps as soon as possible
CaptainCock is offline   Reply With Quote
Old 08-09-2006, 03:53 PM   #9 (permalink)
Senior Artist
ragupasta's Avatar
ragupasta's User Activity: 0/10
149 - 36
Looks good. I prefered him the way he was.
Hed make a damn fine futuristic cyborg assassin. Lean as a butchers dog. Make a good hero charicter..........maybe also badass.
ragupasta is offline   Reply With Quote
Old 08-09-2006, 04:14 PM   #10 (permalink)
Senior Artist
Xadeko's User Activity: 0/10
176 - 4
i go with pasta, the first one was better, also because the fins are to big at the moment, specialy the backfin,

also try to do something about those shading errors
Xadeko is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 02:02 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net