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#1 (permalink) |
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New Artist
![]() 13
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Aquaman
there was no idea behind this, i was just sketching arround and after some minutes a got this cencept:
![]() here is the finished lowres Model: ![]() I will wait for the Silo Beta doing the uv-mapping and the hiresversion for the NM. I will also paint a defuse an specmap in PS after unwrapping. |
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#5 (permalink) |
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Senior Artist
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Not sure what’s so aqua about this man here. He has more of a running or climbing physic. Personally, I’d add flipper feet, webbed fingers on larger hands, and a stronger core to show the muscle development of a swimmer.
Technically, it looks like you could clean up the feet, neck, and especially the vertical edges covering the mouth area. Also, how does this character breathe? Gills or oxygen like a dolphin? |
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#6 (permalink) |
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Senior Artist
![]() 176
- 4
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ya you should take a look at those places again, and maybe around the ribs and hands.
what you also need to check is the way the faces are layed in a poly, take a look at his right shoulder, there is a shader error, now if you create a new edge and then delete it, the faces will be positioned in another way and you wont get that problem. something you need to look at because it's not only the the shoulder, but also other places like the legs. besides that it looks pretty good. |
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