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#11 (permalink) |
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Amateur Artist
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Imo, the best way to render any game-art is not to render it at all: use the fanciest viewport settings your modelling app has, and force AA in the graphics card settings. That way, it's more representative of the final product, you can light it very easily and quickly, and it still looks good. Also, it's a lot faster than rendering.
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#12 (permalink) |
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Senior Member
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Lol as soon as i can get past this RTT house of horrors il look into viewport shaders, il take a look into the on i saw in the support thread, thanks.
Atm though im having a hard time with the RTT, i decided to do what Ghostscape suggested and bake the high poly in seperate pieces the cut them together in photoshop, but one problem leaves another presents itself and now im having trouble with some issues on the baked map that i cant explain. This is the map of the butt of the gun, its pretty obvious where the issue is, ive managed to move he verts that wher intercepting with themesh or crossing over eachother but i cant explain why this is happening, any help would be apreciated. ![]() |
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#14 (permalink) |
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Senior Member
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Scratch that, i think ive figured out what was up, i messed around witht he padding and a few settings and fixed what was wrong with that bit above, and now i think im getting an idea of whats up with the model, i think same as i did before when talon helped me out, i think im just not matching the 2 versions together properly, even though i cloned the low poly to make the high poly i think on some areas the curve of the HP is too much for the LP to show an is giving me a horrible edge, im gonn add some more edges and unwrap again and will post again, cheers for bearing with me.
Last edited by artist_in_a_box; 03-07-2009 at 12:58 PM. |
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#15 (permalink) |
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Senior Member
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another day another problem... althoughi hink i just another stuid thing i dont understand.
The same part of the model is giving me issues even after i remodel it, i have tried this part with each area with seperate smoothing groups nd also with all the same and neither works, i still get this wierd pixelated effect on the edges. ![]() Sorry about the low quality of the normal map image, but as you can see its the area around the edges that is giving me issues, also please note that this is not my actual map, i cut out the bits relevant to this to save space. Cheers ben |
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#18 (permalink) |
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Senior Member
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![]() Ok, so i decided to look back in the vault to last year and finish a couple of projects, starting with this one. Finished the high poly, just about to start breaking it down for the low poly, was originally planning to build more detailed stuff for it including the grenade attachments and such but a year out and there still isnt much reference to go by so ive decided to call it a day at this, nothing imprssive yet but i will post when i get somewhere near completion with the low poly. I decided to drop the red dot sight and instead make some iron sights like those used in bad company 2, though due to lack of reference (thats the motto for this project) i ended up winging it and piecing together some form of ironsight as close as i could get it from screencaps from the game. The front aperture is a bit wierd as i was going for a fold down barrel mounted system but the barrel is so far down on the XM8 it ended up being longer then i intended it but not much to help that im afraid. later Ben Last edited by artist_in_a_box; 11-06-2010 at 11:20 AM. |
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