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#1 (permalink) |
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Game Art Student
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[Tutorial] Easy, Quick, Ambient Occlusion in MAX
Hey, made up this tutorial for anyone who was a bit confused about it.
Give thanks if you like it ![]() click for full resolution ![]()
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> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio Last edited by sampson; 08-22-2008 at 06:04 AM. |
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#3 (permalink) |
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Game Art Student
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oops sorry about that- it didn't fully upload- will fix within 5 minutes
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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#7 (permalink) |
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Game Art Student
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no worries, yes the white mat makes it easier so you don't have to change the levels in photoshop when you set it to multiply. (otherwise it darkens who whole image)
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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#9 (permalink) |
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Game Art Student
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Another note if you want to crank up the juicy detail for smoothness more
making the initial sample size smaller seems to increase detail and cranking up rays/sample
__________________
> To steal ideas from one person is plagiarism, to steal ideas from many is research. Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio |
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