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#1 (permalink)
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Artist
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Mental Ray Clay and Wire Tutorial for Max9
I wanted to share some of my techniques how to render nice clay and wire pics for your WIPs in 3D Studio Max 9.
CLAY AND WIRE FOR MAX9 1.1 Setting up the Renderer open your model and assign a standard mat to your objects hit F10 go to the "common" tab set render to mental ray ![]() go to indirect illumination tab and enable Final Gather From the preset drop down choose low or draft (for speed reasons, you can set it to better settings if needed) ![]() 1.2 lighting add a skylight to the scene set the lightcolor to a light blue ![]() testrender: ![]() looks too flat and too dark, we even get some bad FG artifacts. add an area omni to your scene (i usually sit it up in a 90 degree angle to the camera) activate raytraced shadows set color to bright yellow set shadow color to a dark blue (e.g.: 0,0,4) activate area light parameters adjust the radius(depends on your scene) adjust the u and v samples, the higher the softer the and better the shadows will look (5 might not be enough try 8 or 10 but donīt go overboard coz thatīll kill your rendertimes) ![]() testrender: ![]() looks better still some things to improve, notice that the render has a lot more depth to it 1.3. material hit m select new unassigned mat hit the button reading standardd select "arch & design (mi)" shader ![]() tweaking the shader: adjust the color to a light grey (you can also give it some kind of tint) increase the refectivity a little reduce the glossiness (to your taste) special effects section activate ambient occlusion increase the samples increase the distance (basically the higher the distance is set the more darker areas you get) ![]() testrender: ![]() the included ambient occlusion make your details pop which easily can get lost in some poorly lit FG render without being to heavy on the rendertimes 1.4. the ground copy the shader we just set up rename it assign it to your groundplane choose a darker color reduce the reflection glossiness we keep the other settings go to special purpose maps section assign a cutout map by clicking the empty slot choose a gradient ramp map ![]() set the gradient type to radial and adjust the gradient until you have something simillar to the one iīve set up ![]() the final clay pic ![]() looks pretty cool now with a lot of depth 1.5. wires select a new material slot hit the "standard" button select a composite material ![]() drag the clay material into the base material slot of the composite material (instance) as material 1 add a standard material ![]() settings for the material in the 1st slot of the composite material: activate wires set the color to black or whatever suits you ( you also can make your wires self illuminated if you want to) ![]() assign it to your objects and hit render the thikness of the actual wire lines can be adjusted accessing the extended parameters of the black standard material (material 1 of the composite material) the final wire: ![]() obviously itīs a bad choice to make the wires and the background all black ![]() thatīs it, hope itīs of some use to some of you. C&C welcome. Last edited by Pacer; 08-11-2007 at 09:18 AM. |
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#3 (permalink) |
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Artist
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thanks man. appreciate your comment.
the rendertime for a 800x600 render takes about 2:18 minutes on my laptop (about 50k polys total) ![]() if you want to cut the rendertimes, the first things to do are:
doing those listed things brings down the rendertime for the same scene to 42 seconds for me (with the result being almost the same)
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Mental Ray Clay and Wire Tutorial for Max9 Last edited by Pacer; 08-13-2007 at 10:56 AM. |
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#5 (permalink) |
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Artist
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looks like you´ve activated the active shade mode...
change the settings on the lower left corner from active shade back to production and the tab should be there. and thanks for your feedback.
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Mental Ray Clay and Wire Tutorial for Max9 |
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LinkBack to this Thread: http://www.game-artist.net/forums/support/3053-mental-ray-clay-wire-tutorial-max9.html
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| Posted By | For | Type | Date | |
| Interlopers.net // View topic - Rendering Wire | This thread | Refback | 08-31-2007 11:30 AM | |
| Interlopers.net // View topic - Rendering Wire | This thread | Refback | 08-27-2007 05:26 PM | |