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Old 04-14-2007, 12:50 PM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
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Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games

Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games
Format: JPG image, 900x5200, 2MB

I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application.

I hope this is helpful for all the aspiring 3d game artists out there. EDIT: replaced the non-working DA link, now being hosted at my website.

Tutorial: http://www.acetylenegames.com/artbym...-gen_games.jpg

Last edited by Masakari; 06-25-2007 at 10:10 PM.
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Old 04-14-2007, 01:45 PM   #2 (permalink)
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fantastic resource, thanks for posting
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Old 04-14-2007, 04:35 PM   #3 (permalink)
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Sweet stuff. Thanks!
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Old 04-14-2007, 05:55 PM   #4 (permalink)
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Really nice stuff.

I honestly hadn't thought about keeping a library of baked normal map objects to stick on my models, it's fantastic idea - thanks
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Old 04-15-2007, 06:48 AM   #5 (permalink)
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Class! Thanks for sharing this great knowledge.
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Old 04-15-2007, 08:56 AM   #6 (permalink)
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Glad i can help guys! Any questions or doubts, feel free to post here or email me.
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Old 04-15-2007, 09:06 AM   #7 (permalink)
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thanks a lot for this, really great.
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Old 04-15-2007, 09:57 AM   #8 (permalink)
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I've been trying for a while to wrap my head around hi-poly meshes for detail maps, this is very useful info.
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Old 04-27-2007, 11:54 AM   #9 (permalink)
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Great info. Thanks for taking the time
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Old 04-27-2007, 12:13 PM   #10 (permalink)
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I always had respect for people putting time in something to help other people.
Really thank you!
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