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Old 04-29-2007, 02:14 AM   #21 (permalink)
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Great Tutorial! I've only messed with the nvidia dds normal map tools, but suddenly its all so clear as to what I can truly achieve in the game world. Thankyou!
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Old 11-10-2007, 11:27 AM   #22 (permalink)
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link is missing for me
Anyone please upload them? thnx
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Old 11-10-2007, 08:31 PM   #23 (permalink)
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link is still good to me..
Once you get into his website, click the 'tutorials' tab to get there.
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Old 11-14-2007, 07:09 PM   #24 (permalink)
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Hey Tyler,

Great tutorial man! Hows life up there in Carlsbad? Then new game looks to be badass! Keep the good tuts commin. Tell Don Ott that Joe Carr said whaddup for me. Looking forward to playing Bourne Conspiracy. Later bro.
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Old 11-18-2007, 08:34 AM   #25 (permalink)
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really great tutorial i learnt lot from it
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Old 11-18-2007, 03:13 PM   #26 (permalink)
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oh man, talk about useful! thanks for taking the time to make these videos and post them.
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Old 11-20-2007, 11:40 PM   #27 (permalink)
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Awesome Tutorial, helped me a lot.
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Old 11-21-2007, 08:50 AM   #28 (permalink)
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Awesome tutorials man! Turns out real nice
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Old 11-22-2007, 09:56 PM   #29 (permalink)
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At first i wanna say thanks for those nice vids *thumbsup* but i've got some questions. i'm using 3ds max version5 and when i select he low poly object and go to "render to texture" there's no option to pick the high poly object. this is, so do i think, necessary to align the normal map from the high to the low poly uvw ?! do i just need to pick the high poly, do the render to texture and then re-aling the uvw from the low poly on that normal map or is there an other way to do which i don't know ? would be really nice if someone could help me and do a little tutorial (vid or screens) about that.
thx in advance!
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Old 05-16-2008, 05:58 AM   #30 (permalink)
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Thank you so very much man!
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