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#1 (permalink) |
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Artist
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Road Texturing Problems
Hey everyone, just though i would get some help on a problem i am having.
Here is what im trying to do: My mesh: ![]() My Mesh with the lanemarking in geomery: ![]() I want to texture this road and the lane markings but im not sure how to go about it. Should i just make one big texture? ( would be lower detail) or make tileable textures, (would end up with a heap of them because of all the different sections i need...) or do i just make tileable road texture and then add lane marking decals( to many polys???)? Im hoping to have skid marks and other cracks and grunge everywhere and im just not sure how to tackle this? Hope this is clear? thanks for the help **EDIT: ive looked at countless textuing tutorials and really cant find a sutible way to handle this. using 3ds max 2009 Last edited by dukesy; 12-02-2008 at 08:34 PM. |
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#2 (permalink) |
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Artist
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I'd do the asphalt with a tile,the road markings with decals..& maybe make another tile for the curb.
unless your uing ID's 'mega textures' theres no way you should texture that as a whole
__________________
-Spotlight Article-Hard Surface Texture Painting- |
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#3 (permalink) |
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Artist
![]() 44
- 5
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thanks man! yeah it seems like the best way to do it. Just a thought, how about the 5-6 different tilable textures? Breaking the road into segments and mapping like the following link?
http://www.game-artist.net/forums/su...-question.html then add some extra decals for tire marks and whatnot? would this also work? Ithis might avoid alot of decal meshes about the road? What do u think? btw, nice work on the hard surface texturing! great resource |
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| Tags |
| environment, road, techique, texture |
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