Quote:
Originally Posted by Cryrid
Which program are you using?
I know in XSI there are a few ways to do it, and I assume the same goes to other programs. Usually I just select a face, extract it, do whatever needs to be modeled/unwrapped on the new mesh, and then merge it back with the original mesh (and hit the merge UV button).
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yep, this a really stong feature in XSI and something many people overlook. They call it 'non-destructive workflow'. You can really butcher the geometry and it will not break your UVs, even on a skinned envelope, which is impressive, because often deleting or adding just one vert will screw up the skinning.
There's also a feature called Texture Swim, which is alot like the preserveUV in Max. Does basically the same thing, execept you can delete/add verts and it won't break anything. Its a very good little feature, but when you freeze the construction history/stack, you lose it and can't go back to it, which is a shame.