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#4 (permalink) |
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Game-Artist.net Staff
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Collada works fine, but you have to fully re-import the mesh each time it's updated. That gets a right pain, especially if you have a lot of materials applied to the model.
I believe with the .ASE stuff you can just right click and reload from file like you can with textures. |
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#5 (permalink) |
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New Artist
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Not a specialist but this way it worked for me.
Just make your model in 3D max and add a texture. Then select your work and choose "export selected" then save it as ASE. Then open up the UT editor and bring up the generic browser. Import your texture and make a material. Keep in mind the name you give the material. Then import the model and your done. Some usefull links Hourence's UE3 MODELING 1 - BASICS Hope it helps.... |
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