Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 08-07-2008, 02:20 AM   #1 (permalink)
Industry Artist
Reverenddevil's Avatar
Reverenddevil's User Activity: 0/10
279 - 26
Alpha map

Hey I am getting a white edge around my alpha image. i was wondering if anyone can offer a suggestion on how to get rid of it. I have never had this happen before. I am using a color close to the image as a background but it still has a whote halo around the image. Any suggestions? Thanks..
Reverenddevil is offline   Reply With Quote
Old 08-07-2008, 03:16 AM   #2 (permalink)
Founder of Statspaddling
Tiros's Avatar
Winner of Speed Texturing 1st Place Winner of Speed Texturing Winner of Speed Modeling 1st Place Silver Star 
Tiros's User Activity: 10/10
1,384 - 207
Hmm, tried disabling the anti-alaising filter? Or Catmull-rom? If you use that one
Tiros is offline   Reply With Quote
Old 08-07-2008, 04:16 AM   #3 (permalink)
Industry Artist
Reverenddevil's Avatar
Reverenddevil's User Activity: 0/10
279 - 26
Nevermind I figured it out.... Such simple things...
Reverenddevil is offline   Reply With Quote
Old 08-07-2008, 09:42 AM   #4 (permalink)
Industry Artist
crazer's Avatar
Winner of Speed Texturing 
crazer's User Activity: 2/10
96 - 17
What 3D App?
__________________
- F*ck the polycount.
crazer is offline   Reply With Quote
Old 08-07-2008, 02:27 PM   #5 (permalink)
Senior Artist
Ghostscape's User Activity: 4/10
265 - 50
Quote:
Originally Posted by Reverenddevil View Post
Nevermind I figured it out.... Such simple things...
mind posting the solution so people can learn from your mistake and we can all point the next guy who posts the same question to this thread?
Ghostscape is offline   Reply With Quote
Old 08-08-2008, 01:27 AM   #6 (permalink)
Industry Artist
Reverenddevil's Avatar
Reverenddevil's User Activity: 0/10
279 - 26
Sure, I had pre-multiplied alpha on in the opacity channel and the diffuse. This option is located at the bottom right in the material editor in the opacity and diffuse channels. It was giving it a nasty white haze around my edges, I turned it off and now its perfect...
Reverenddevil is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:39 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net