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Old 08-04-2008, 03:38 AM   #1 (permalink)
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Less seams or larger texture space?

i've got a building which i've got a bit of a dilema- i can either have the outside of the building only have one seam- or have about four seams but higher resolution.
which option should i pick?
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Old 08-04-2008, 03:45 AM   #2 (permalink)
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there's no problem with having seams in your UV map, if you can hide them well. If you're talking about corners of a house, then i'd definitely split those up in 4 clusters if that means that you'll use more uv space...90° corners are usually fairly easy to hide seams... (depending on the nature of the model of course), but with a building, I don't think this will give you much trouble...
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Old 08-04-2008, 04:19 AM   #3 (permalink)
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Agreed with doylle.

With a building you might get away with a tiling texture, too. Which would negate seams completely.

The other option would be to have an extra texture for some sort of edging on the building (you know, the different coloured or double-sized bricks that you get up corners of buildings).
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Old 08-04-2008, 05:28 AM   #4 (permalink)
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alright thanks for your feed back guys - i might go for all out res.
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