Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 08-03-2008, 11:49 AM   #1 (permalink)
Artist
NiGHTS2o06's User Activity: 0/10
40 - 1
Problem with Baking Maps - 3D Max. Black Spots.

Hi there,

I seem to be having a problem regarding the creation of maps via Render to Texture in 3D Max. Currently I am attempting to create an AO map however the result is the required map along with dozens of random black spots.

Now, I think ive found a fix for this via disabling the Global Supersampler however this makes my map jagged and I know that its been working fine previously.

I was wondering if anyone has had similar problems and knew of a solution. Thanks in advance.
Attached Images
File Type: jpg test.jpg (26.6 KB, 17 views)
NiGHTS2o06 is offline   Reply With Quote
Old 08-03-2008, 12:13 PM   #2 (permalink)
Founder of Statspaddling
Tiros's Avatar
Winner of Speed Texturing 1st Place Winner of Speed Modeling 1st Place 
Tiros's User Activity: 10/10
1,331 - 198
Aye, I've had this problems a lot of times. The only fix I've found for it is that which you speak of, disabling the global supersampler. and with a padding of 2 px, the jaggedy parts on your map won't be seen on your model

Cheers!
Tiros is offline   Reply With Quote
Old 08-03-2008, 12:17 PM   #3 (permalink)
Artist
NiGHTS2o06's User Activity: 0/10
40 - 1
Thanks Tiros, i'll stick with this solution.
NiGHTS2o06 is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 01:33 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net