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#11 (permalink) |
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Artist
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yes you create the high poly mesh first and then build the low poly model over it as close to the high poly mesh as possible.
here is a fantastic run down of everything in xnormal, including how to get rid of fuzzy maps and all that jazz, done by Donald Phan: Untitled Document |
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#13 (permalink) |
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Game-Artist.net Staff
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Yes and yes... however if you're still learning the basics, I wouldn't worry about it. It's much more important to learn the core skills first and then take on the more advanced stuff.
Kinda like learning to paint with oils for the first time while doing still life for the first time. You'd do better to learn still life using a medium you're used to, and learn oils using a subject you're used to, then combine the two. |
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