Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 06-19-2008, 07:07 PM   #11 (permalink)
Senior Artist
HollowIchigoBanki's Avatar
Winner of Speed Modeling Winner of Speed Modeling Winner of Speed Modeling 
HollowIchigoBanki's User Activity: 0/10
467 - 31
Quote:
Originally Posted by Stormy View Post
Its a shame that the only way to get any decent results out of the nvidia filter is to do what is shown in the tutorial you have done here.

But crazybump still produces the best results if you can afford the £50 price tag.
I would say a program that does most of it for you will never compete, with photoshop as you can use layer upon layer with many different effects on them.
Some of my normal maps have 30 layers to them but still only take a few minutes to make.
HollowIchigoBanki is offline   Reply With Quote
Old 06-20-2008, 11:45 AM   #12 (permalink)
Senior Artist
Stormy's Avatar
Golden Star Winner of Speed Texturing 
Stormy's User Activity: 0/10
494 - 198
Its true that you can take the images and edit the hell out of them but I feel the results can be quite "general" there are hardly any settings or options when you go around creating them and they can come out looking very samie. You can get good results but it takes time and a lot of editing layers with over lays.

The options and sliders in crazy bump really alow you to get in and tweak settings and having the results rendered in real time as you tweak makes creating normal maps a very speedy process. The final results again will likly need editing in photoshop but I find its often small tweaks rather then a full overhull.

If you can't afford crazy bump then the nvidia filter is a good alternative but I think if you have a few quid floating around you would be unlikly to regret it. I'm planning on getting my self a copy asap!
__________________


"On the way over, Over"

Stormy is offline   Reply With Quote
Old 06-20-2008, 12:10 PM   #13 (permalink)
Senior Artist
[hP]'s Avatar
Winner of Speed Texturing 
[hP]'s User Activity: 1/10
237 - 21
I agree with Stormy there, Crazy Bump is a great time saver
__________________

Hélder Pinto
www.helderpinto.com
[hP] is offline   Reply With Quote
Old 06-22-2008, 06:13 PM   #14 (permalink)
Artist
aphexx's Avatar
aphexx's User Activity: 3/10
44 - 10
Quote:
Originally Posted by [hP] View Post
I agree with Stormy there, Crazy Bump is a great time saver
i like the method inside photoshop.
but when time comes to be crucial, its like you said, crazy bump is simply gold.
and in the end, there is plenty of need for a prog like this, ryan did a great job on this
i wonder, why he still is the only one, who tried to do such a prog...
__________________
best regards, sascha
my place
my blog
aphexx is offline   Reply With Quote
Old 06-22-2008, 06:46 PM   #15 (permalink)
Senior Artist
HollowIchigoBanki's Avatar
Winner of Speed Modeling Winner of Speed Modeling Winner of Speed Modeling 
HollowIchigoBanki's User Activity: 0/10
467 - 31
Quote:
Originally Posted by Jedah View Post
surprisingly enough, this method seems to produce better results in Gimp by occasionally adding a Filters-Light and Shadow-Sparkle to the Overlay layers in the middle. ( you will have to mess with the filter though. )
i am very closed minded with programs i use photoshop so i would never admit another 2d package is better, same with 3d i used 3d max and i think it is the best 3d program, but reacently i had to admit it was not the best for hi poly so i am learning mudbox and zbrush, but i have not made my mind up yet.
HollowIchigoBanki is offline   Reply With Quote
Old 07-02-2008, 01:26 PM   #16 (permalink)
New Artist
2d-chris's Avatar
2d-chris's User Activity: 0/10
3 - 0
Nice tutorial thanks, i'm always interested in improving my art skills.
__________________
2d-chris.com
2d-chris is offline   Reply With Quote
Old 07-03-2008, 06:28 AM   #17 (permalink)
Amateur Artist
svelle's Avatar
svelle's User Activity: 1/10
166 - 8
yeah, very nice tutorial.

i checked out the other tutorials on your site, now i finally understand how pelt mapping works

also your portfolio work looks great.
svelle is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 12:33 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net