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#71 (permalink) |
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Freelancer
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You just download the file, and put it wherever you want. I have a folder for custom FX shaders. Just select a new DirectX Shader when you are making a material and then browse for this file, make sure you set up you lights FIRST, I don't know if its just my pc or what, but if I set the material up and attach it to my model, then set up my lights and try to set them in the shader, MAX crashes.
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#73 (permalink) |
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Senior Artist
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Not out of the box. I have a version that does. That version also has real-time shadows inside Max 2009 (and if you're lucky Max 2008). Maybe I should upload it, but it's broken atm, so I have to go and fix an error in it.
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#75 (permalink) |
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Senior Artist
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It's funny because Local space normals are easier to code than tangent space maps
![]() I'll get to it. Be warned, it's not as user-friendly as Doylle's, and some features were stripped for the shadows. Too much probably because I don't think anybody will need 3 sets of realtime shadows, but oh well. Maybe when I have time i'll clean it up, but now I'll just get it back to working state quickly.
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#76 (permalink) |
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New Artist
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yeh nevermind about stripped features its just would be kool to preview hardsurfaced models using local space normal maps without importing them into the engine ;D
and btw good models job you have there in your portfolio, icedome enemy robot is top class model, congratz Last edited by mato; 11-18-2008 at 04:09 PM. |
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#77 (permalink) | |
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Senior Artist
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Hey mato, thanks for the compliments. Those Icedome screens were actually taken with my special mod of Doylle's shader.
Anyway, I went ahead and made a public version, the 3-shadow version was broken beyond repair. Quote:
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#78 (permalink) |
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New Artist
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wow thanks a lot man your work is really appreciate over here will give a try monday when ill be home again ;D
works really well mate thank you again the model and the object/local normal map showed really good on , using max 2009/64bit for who want to try it out matthew Last edited by Dennispls; 11-19-2008 at 01:18 PM. |
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#80 (permalink) |
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Artist
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E:\3dsmax2009\maps\memory(1,3): error X3000: syntax error: unexpected token ''
hey Xoliul I get this error when loading this new version,any ideas? using on max 2009,32bit,card is an 8800GTX
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-Spotlight Article-Hard Surface Texture Painting- |
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