|
||||||||||||
|
|
|||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#31 (permalink) |
|
Artist
![]() 56
- 7
|
Awesome shader doylle, really like the new additionals you've made.
Just one slight problem though, the spec map only seems to be active when i'm zoomed really close into the model , when i start zooming out it just stars to disappear almost like a viewport clipping effect. For reference i'm using a 7900gtx on Max 2008. Cheers EditL: Slight update, I've just installed 2009 and now the spec/normal maps work fine from any distance expect the diffuse map doesn't show anymore :S Last edited by skidu; 08-23-2008 at 10:52 AM. |
|
|
|
|
|
#33 (permalink) |
|
Amateur Artist
![]() 383
- 19
|
I'm having some trouble with the shader, it could be my system settings perhaps? Does anyone else get this?
If viewed from an angle the textures get blurred, even if I set the tiling up 15times more its still blurry ![]() Anyone else get this? Heeeeelp ![]() |
|
|
|
|
|
#36 (permalink) | |
|
Freelancer
![]() 24
- 5
|
Hey m8, props on the awesome shader! Using it for my "next gen" stuff.
Few things- In max 2009 the diffuse map doesn't work at all even after trying everything suggested here, just turns the model black. In 2008 and previous, it works fine. And on large models (bigger than the grid), the specular cuts out past a certain distance. If this happens, scale the model down. The opacity support is also a bit wack right now, since you cant see anything thats behind/inside the transparent part. And since the specular wasn't strong enough for me, I used the tweak you posted in kimono's thread on cdg. Here it is for anyone who wants it here. Quote:
|
|
|
|
|
|
|
#37 (permalink) |
|
Game-Artist.net Admin
|
Hmm, i was not aware of the issues with max 2009. I'm still using max 9 myself here, maybe it's time for an upgrade...
![]()
__________________
![]() Jeroenmaton.net - Scetchbook Thread - 3dsMax Viewport Shader - Ten Texturing Tips - Supports good crits - |
|
|
|
|
|
#38 (permalink) |
|
Senior Artist
![]() 416
- 49
|
I looked into the Max 2009 issues, you have to set the 2D samplers to wrap.
For every texture sampler, add this: AddressU = WRAP; AddressV = WRAP; Seems like this setting isn't the default anymore in 2009, so you have to make sure to set it manually. |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |