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Old 08-05-2008, 01:51 AM   #21 (permalink)
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yes its a 2048
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Old 08-05-2008, 02:03 AM   #22 (permalink)
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hmm... if not that, have a look at the checkboxes for each texture. If you check some of them without applying a propper texture they will make your mesh go black too...
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Old 08-05-2008, 08:04 AM   #23 (permalink)
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Hmm, I laos noticed that ticking the "normals map" box while not having one will also make the model turn black

Anyway, as I said before, really a great shader mate. And forget about that wierd I posted in the beginning in this forum, I thought one couldn't get it to render realtime, but turns out I must've messed up or my old comp didn't support it

Cheers!
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Old 08-05-2008, 09:48 AM   #24 (permalink)
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I've been messing with a few max shaders lately ( mostly dx9 based ) and have noticed on a few that you have to add blank maps ( spec/ normal ) to get the shader to work correctly, otherwise the model goes black/ invisible.
Maybe this isn't anythning to do with doylle's shader, maybe its a dx flaw? I'll let those more informed than myself ponder on that.
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Old 08-17-2008, 04:00 AM   #25 (permalink)
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Alright, big update. Added a bunch of new features, such as a si map multiplier which makes the glow look more convincing (It's still not actuall glow, but it's the next best thing I think) , sharpen pass for the diffuse map, and a detail normal map.

feedback welcome

@UnsteadyTeddy: yea, i've noticed that too. However, there are checkboxes for each input, so if you don't use it the shader uses a neutral value instead... Maps that are not being used should not cause any problem, normally.
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Old 08-17-2008, 05:42 AM   #26 (permalink)
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Hey doylle, the shader still gives me a no valid techniques found message. Did you ever figure out this issue? Thanks...
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Old 08-17-2008, 01:31 PM   #27 (permalink)
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You probably have an older graphics card. Doylle is doing a lot of advanced shader stuff that require at least Shader Model 3.0 support, so I guess it's just not possible to fix.
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Old 08-17-2008, 09:12 PM   #28 (permalink)
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Anyone have any reccomendations for a decently priced advanced graphics card tat can support this shader as well as other 3d app stuff??
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Old 08-17-2008, 09:18 PM   #29 (permalink)
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Well, the "Asus GeForce 8600GT - 512 Mb" I got works pretty well.. not really something that "roxxors ur boxor".. but it should do.. and only goes for about 70 GBP while converting the swedish price "850 SEK" that is.

Last edited by Tiros; 08-17-2008 at 09:22 PM.
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Old 08-18-2008, 12:48 AM   #30 (permalink)
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The main reason for the invalid technique error is as far as I know your graph card that doesn't support pixelshader 3.0 and vertexshader 3.0. The reason i have to use these is because otherwhise i don't have enough instructions to fit everything in 1 massive shader. So if you buy a new grapch card, make sure it supports those two. (all new graph cards do, but check it anyway, you never know )

I suppose i could make a light version, with only the basic maps, but then you might as well grab one from ben clowards site and use one of those. They are very solid to, and working with PS 1.1. That will get you going for now

J
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