Forums Aritcles
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 09-23-2007, 07:33 PM   #1 (permalink)
Industry Artist
Mr.Senator's Avatar
Mr.Senator's User Activity: 0/10
74 - 13
Tutorial: Simple Wire and Clay for Max

I saw a few tutorials on how to do clay and wires in Max, but if you are in a hurry and feel you might not remember all of the steps here is a quick and simple way to make a nice render.

in the pic below you can see i have a simple scene consisting of some boxes on a pallet (our prop) and a 4x4 plane underneath it. There are no materials assigned, just default standard grey materials, also my pivot point is centered.



Our next step is to add a "Skylight" and add it to the scene via clicking in the top viewport.



Finally you click on your render scene dialog box, click on the advanced tab, select light tracer, set your render viewport to whichever you like and hit render and poof! clay! now to add the wires.



Select your prop, right click on it and select "Clone" make sure the object is a "Clone", not an "Instance". After cloning your object, with the object still selected, right click on the scale tool at the top and type 100.05% in the offset world and close the dialog box.



With the copy selected press "m" on your keyboard to open the material editor, select a new material slot, click the "wire" checkbox, change the diffuse to whatever color you want, click the blue and white checkered cube to show in viewport, and render! You did it! Simple wire and clay!



heres the final result!



If you have any problems check to see if you are using scanline or mental ray as your render engine, make sure that you didn't make an "instance" of your object, make sure you assigned "light tracer" and make sure your pivot point is centered!

Hope this helps people! Watch out for my VRay tutorial which should be posted within the week!

- Zach
__________________
www.seventhfaction.com
Mr.Senator is offline   Reply With Quote
Old 09-24-2007, 04:53 PM   #2 (permalink)
Banned
zinklesmesh's User Activity: 0/10
143 - 8
A better way to do this is to use the "Push" modifier on your copy. That way it is uniformly bigger at every point. And you don't have to worry about pivot points.
zinklesmesh is offline   Reply With Quote
The Following User Says Thank You to zinklesmesh For This Useful Post:
Old 09-24-2007, 09:00 PM   #3 (permalink)
Industry Artist
Mr.Senator's Avatar
Mr.Senator's User Activity: 0/10
74 - 13
True, I had forgotten about that! haha Thanks Kitteh!
__________________
www.seventhfaction.com
Mr.Senator is offline   Reply With Quote
Old 09-24-2007, 09:31 PM   #4 (permalink)
Game-Artist.Net Founder
requiem2d's Avatar
Winner of Speed Texturing 
requiem2d's User Activity: 1/10
2,208 - 309
Here's the original thread

http://www.game-artist.net/forums/tu...s-3ds-max.html

Thanks for posting though, always good to see different methods etc
__________________

requiem2d is offline   Reply With Quote
Old 09-24-2007, 09:34 PM   #5 (permalink)
Industry Artist
Mr.Senator's Avatar
Mr.Senator's User Activity: 0/10
74 - 13
Ah! I didnt see that one when i looked through the tutorials. oh well, Im finishing up a VRay tutorial, and I didnt see one of those, so hopefully that will be up before friday
__________________
www.seventhfaction.com
Mr.Senator is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 12:22 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net