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#1 (permalink) |
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Industry Artist
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Yes, but how many polygons?
Yes, but how many polygons?
rsart - home of Rick Stirling, games artist, designer, egotist and raconteur » Blog Archive » Yes, but how many polygons? Previously, I’ve explained that it is very difficult to answer the question “How many polygons should I be using in a character/vehicle/environment?” This doesn’t stop the question being asked however, so I thought I’d approach it in a different way - how many polygons have other games used? By listing the game, the hardware it runs on, and any art information I could find, I hope that this will be a good starting point as to suitable polygon counts and texture sizes. rsart - home of Rick Stirling, games artist, designer, egotist and raconteur » Blog Archive » Yes, but how many polygons? |
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#2 (permalink) |
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loves polygons
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I was waiting for something like this. I hope you can find the time to make this a "full" list with everything that matters.
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http://www.andrei313.com |
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#3 (permalink) |
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Founder of Statspaddling
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Well, that sounds lik a good idea. And I'm sure many will fin it useful. I have one tip however, instead of counting the polygons, shouldn't you be counting tris? As one model may consist out of only 1 polygon but then contain 100 tris to create a shape out of it. This will probobly give a more correct answer. Unless you're counting the polygons of the already triangulated model, in that case every triangle would be seen as a polygon
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#4 (permalink) |
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Industry Artist
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Aye, polygons and triangles are not the same, but everyone should know that polycounts are always measured in triangles.
I'll add anything to the list that is from a good enough source - there are too many posts out there that guess "I think it's about 10,000 polygons". I'll also add texture sizes/counts where possible. I should add the GoW stats, since those are in the D'Artiste book |
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#5 (permalink) |
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Artist
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I opened Source SDK -> Model Viewer, here are the polycount of few interesting things found in Half-Life 2:
Alyx Vance - 8323 polygons, 73 bones Barney - 5922 polygons, 57 bones Combine Soldier - 4682 polygons, 44 bones Combine Super Soldier (white one) - 5123 polygons, 44 bones DOG - 5811 polygons, 58 bones Eli - 6436 polygons, 57 bones GMan - 7495 polygons, 70 bones Dr. Breen - 6629 poylgons, 69 bones Monk - 5623 polygons, 56 bones Police - 3852 polygons, 57 bones Vortigaunt - 2945 polygons, 43 bones Combine Helicopter - 6415 polygons, 10 bones Combine APC - 5202 polygons, 14 bones Combine Dropship (without container, used at lighthouse part) - 8748 polygons, 79 bones Airboat (without mounted gun) - 5944 polygons, 17 bones Buggy (without mounted gun) - 5824 polygons, 31 bones Gunship (insect like flying gunship) - 5712 polygons, 20 bones Combine Strider - 6444 polygons, 17 bones Combine Scanner (annoying flashlight flying machine) - 1495 polygons, 11 bones Antlion - 1770 polygons, 35 bones Antlion Guard (the big one, "boss") - 4964 polycount, 42 bones Classic Headcrab - 1690 polyogns, 17 bones Black Headcrab - 2732 polygons, 25 bones First person weapons: Gravity Gun - 1631 polygons, 14 bones (one arm visible) SMG - 2854 polygons, 30 bones (two arms visible) Shotgun - 1686 polygons, 27 bones (one arm visible) Crowbar - 1493 polygons, 13 bones (one arm visible) Pistol - 2268 polygons, 41 bones (two arms visible) Crossbow - 3222 polygons, 33 bones (one arm visible) NOTE: Not all arms and hands are same, some are less cropped some more. I hope it'll be useful to everybody.
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www.Inverse-Gravity.net |
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#6 (permalink) |
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Game-Artist.net Staff
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Another note for HL2; the LOD meshes are approximately 60% of the polycount of the LOD above them.
So, while Alyx is ~8k and the high-res GMan is ~10k, they have several (I think Alyx has 7) LOD models to them that cuts the polycount down severely the further they are away from the camera. A lot of the other meshes in HL2 have 3 or 4 levels of detail to them. Last edited by Talon; 08-27-2007 at 01:49 PM. |
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#7 (permalink) |
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Artist
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All my weapon lods were 0, and character 1.
Maybe they rised polycount of gman in Episode One.. my data is from vanilla Half-Life 2.
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www.Inverse-Gravity.net |
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#10 (permalink) | |||
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Senior Artist
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I found this a wile back and it may well come in handy.
Quote:
Quote:
Quote:
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