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Old 05-14-2007, 03:48 AM   #11 (permalink)
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I agree, the quality doesnt look anywhere near as good as GIJoe can create, it doesnt really do justice to the effort you put into making the tutorial
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Old 05-14-2007, 05:08 AM   #12 (permalink)
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Originally Posted by Alchemist101 View Post
I agree, the quality doesnt look anywhere near as good as GIJoe can create, it doesnt really do justice to the effort you put into making the tutorial
I was running a bit short on time, so I couldnt fiddle around much with the intensity. However when I finish work I will have a fiddle and a new render will be made, and I will amend the post to reflect this.
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Old 05-14-2007, 07:36 AM   #13 (permalink)
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Can't wait for the XSI tute. These are great.
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Old 05-14-2007, 12:19 PM   #14 (permalink)
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As requested, a brighter and more nice looking render to the first post.
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Old 08-01-2007, 05:53 PM   #15 (permalink)
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Question

Has anyone figured this out for XSI yet?
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Old 08-01-2007, 08:13 PM   #16 (permalink)
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Quote:
Originally Posted by Dennispls
Is it me or is the 3dmax quality way better than the maya renders?
anyway good tuts man will be very helpfull
Dunno the G.I. Joe script for maya does a pretty good job, similar results to the e-light script for 3ds max which is also great for clay renders.

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Old 08-01-2007, 10:18 PM   #17 (permalink)
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Keep in mind these are just example renders to show what ragu's going for; you can tweak the settings yourself to make it look nicer if you want.
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Old 08-02-2007, 08:26 AM   #18 (permalink)
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Originally Posted by flaagan View Post
Has anyone figured this out for XSI yet?
Bloody hell, sorry guys I clean forgot about this. In answer to your question, yes I have got a clay tute for XSI, its quite elongated, so I might not be able to fit it in the first post.

I'll start putting stuff together when I get home from work. Sorry guys, I'll get to it.
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Old 08-02-2007, 08:39 AM   #19 (permalink)
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never used this lighttracer stuff in max.
But mentalray delivers also quite good results and if you know what you´re doing you can cut the rendertimes down alot (especially in max9)
so if anyone is interested i can post a quick tut on how to do clay renders with mental ray in max9 (and since it is mentalray it should translate to xsi quite good)

Last edited by Pacer; 08-02-2007 at 12:23 PM.
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Old 08-06-2007, 02:23 PM   #20 (permalink)
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Personally I feel a simple ambient occlusion is enough to achieve a clay-like effect in XSI.
All you have to do is select all the objects, and create a new group (as the group's material will override the materials of its members). With the group still selected, give it a new material (doesn't matter if it is phong, lambert, etc). Then open the render tree (7) for the group, and bring in an ambient occlusion node (Nodes> Illumination>Ambient Occlusion), and connect it to the material's surface.
You can adjust the AO node's properties from there (increasing the samples is recommended for a much smoother look, but otherwise I left the colors and the spread at their default values - you can play around with those if you want to control the look a bit more).


An an example with different spread/distance values:

Last edited by Cryrid; 08-06-2007 at 02:26 PM.
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