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#1 (permalink)
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Artist
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SoilChild Texture Tutorial! (image Heavy)
Hey guys, I started this way back at the blizzard comp.
Not as finished as I would like it to be, but I hope you can get something out of it. I present my first tutorial ever!! The Soil Child Texture Tutorial! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| The Following 27 Users Say Thank You to Ghost_Rider For This Useful Post: |
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#3 (permalink) |
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wee-zuhl-aa-coo-soh
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thanks a lot for this, it's always great to get some insight into people's work flow.
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Supporter of Constructive Criticism |
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#9 (permalink) |
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loves polygons
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Thanks a lot for this tutorial. It's so cool seeing how you can use the filters to make the things that look very complicated so easy. This workflow is very close to what I'm trying to learn... I just can't handle more the step 6... for now
So this is very very helpful.A few questions: 1. Why do you need the filled UVs exported with texporter and filtered with the minimum filter when you render out a light map? You don't seem to use it anywhere. 2. How do you fix the "tricky seams" you're talking about in the tutorial? Trial and error or do you have some tricks? Thanks again.
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LinkBack to this Thread: http://www.game-artist.net/forums/support/2146-soilchild-texture-tutorial-image-heavy.html
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