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Old 05-10-2007, 02:21 PM   #11 (permalink)
DeV
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Really nice tutorial, a question I have though is how the hell did you get texporter to export in such bright and colorfull scheme? Mine always exports in a rather dull coloring scheme for some reason. I feel stupid asking this, but I really don't get it.
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Old 05-13-2007, 09:40 AM   #12 (permalink)
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Thanks very much for sharing your workflow GhostRider. I learned a new thing no one has bothered to show me yet and that was the Max LightingMap to automatically render the shadowing. Wow, that technique is great! Just completed a new texture using it and was so amazed by the results and how much quicker it was to texture the model, so thankyou heaps!

DSR-1 sniper rifle using a max lightmap as a base
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Old 05-17-2007, 12:27 PM   #13 (permalink)
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Thanks so much! It's always nice to see people share their techniques.
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Old 06-30-2007, 04:09 AM   #14 (permalink)
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Awesome stuff! thanks for sharing. and love the character!
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Old 08-24-2007, 01:27 AM   #15 (permalink)
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Could anyone explain, or know a tutorial, about how I go about creating a "light map" with maya?

thanks
jason
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Old 08-24-2007, 02:23 AM   #16 (permalink)
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I'ts otherwise known as an 'ambient occlusion' map, so if you searched for the term "light map" and it turned out little of interest that might be why. But to the point, here you go:

http://www.game-artist.net/forums/sp...hemist101.html
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