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#11 (permalink) |
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Mod Leader
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Really nice tutorial, a question I have though is how the hell did you get texporter to export in such bright and colorfull scheme? Mine always exports in a rather dull coloring scheme for some reason. I feel stupid asking this, but I really don't get it.
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#12 (permalink) |
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Artist
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Thanks very much for sharing your workflow GhostRider. I learned a new thing no one has bothered to show me yet and that was the Max LightingMap to automatically render the shadowing. Wow, that technique is great! Just completed a new texture using it and was so amazed by the results and how much quicker it was to texture the model, so thankyou heaps!
DSR-1 sniper rifle using a max lightmap as a base |
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#16 (permalink) |
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Senior Artist
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I'ts otherwise known as an 'ambient occlusion' map, so if you searched for the term "light map" and it turned out little of interest that might be why. But to the point, here you go:
http://www.game-artist.net/forums/sp...hemist101.html |
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LinkBack to this Thread: http://www.game-artist.net/forums/support/2146-soilchild-texture-tutorial-image-heavy.html
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