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Old 03-06-2007, 11:33 AM   #11 (permalink)
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wow, this is a really great tutorial!
Especially the 2nd one. It learned me new stuff. Could you make a tut on how to make those textures, and show us the finished model in 3ds max viewport, and ingame?
thanks!
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Old 03-06-2007, 12:16 PM   #12 (permalink)
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st3ady very nice.

It seems everyone wanted to see the normal map back in 3ds max . Maybe an edit for future versions.

One of the videos I'm working now is related to next gen content - creating normal, spec and color maps and how to put it all together nicely.

-Tyler
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Old 03-07-2007, 01:04 AM   #13 (permalink)
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i really like these tutorials thanks you
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Old 03-07-2007, 01:22 AM   #14 (permalink)
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are there any tutorials on how to render this out in max?
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Old 03-07-2007, 03:08 AM   #15 (permalink)
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If you follow the first video, by the end of it you should have a scene that displays both normal maps in the viewports and in the renders.

Hope that helps!
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Old 03-07-2007, 07:32 AM   #16 (permalink)
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Already did normalmapping bbut I never came up with the idea of using crazybump and the nvidia plug-in
great tutorial!
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Old 03-07-2007, 12:12 PM   #17 (permalink)
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Quote:
One of the videos I'm working now is related to next gen content - creating normal, spec and color maps and how to put it all together nicely.
I can't hardly wait!
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Old 04-13-2007, 08:56 AM   #18 (permalink)
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Nice tutorial dude - much appreciated, but holy shit stop breathing through your nose so much, it sounds like you have asthma :P

I started breathing along with you (you know, for shits and giggles) and I feel quite light headed now <_<


Aaaanyway, thanks for the vids
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Old 04-13-2007, 10:13 AM   #19 (permalink)
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Really nice tutorials, the frame rate could have been increased a bit but I'm guessing you kept it low to keep the file size down.

Thanks very much!
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Old 04-28-2007, 09:58 PM   #20 (permalink)
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Thank you so much for those great vid tuts. I can't begin to tell you how much your efforts are appreciated. If you would be so kind as to cover creating specular maps and anything 3d related to working with the U3 engine that would also rock.

A couple questions:
Does your method of creating the normals with max require you to unwrap the high poly model as well as the low? Using Nvidia's Melody, you can get good normals without unwrapping the high poly model.

Have you ever heard of NVidia Melody and do you like it? I was introduced to it the other day and I'm still experimenting. The normals I've been able to create are quite nice but I'm a newb when it comes to this.

Free Nvidia Melody:
http://developer.nvidia.com/object/melody_home.html
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