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#12 (permalink) |
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New Artist
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st3ady very nice.
It seems everyone wanted to see the normal map back in 3ds max . Maybe an edit for future versions.One of the videos I'm working now is related to next gen content - creating normal, spec and color maps and how to put it all together nicely. -Tyler |
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#18 (permalink) |
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Banned
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Nice tutorial dude - much appreciated, but holy shit stop breathing through your nose so much, it sounds like you have asthma :P
I started breathing along with you (you know, for shits and giggles) and I feel quite light headed now <_< Aaaanyway, thanks for the vids ![]() |
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#20 (permalink) |
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Elderly Artist
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Thank you so much for those great vid tuts. I can't begin to tell you how much your efforts are appreciated. If you would be so kind as to cover creating specular maps and anything 3d related to working with the U3 engine that would also rock.
A couple questions: Does your method of creating the normals with max require you to unwrap the high poly model as well as the low? Using Nvidia's Melody, you can get good normals without unwrapping the high poly model. Have you ever heard of NVidia Melody and do you like it? I was introduced to it the other day and I'm still experimenting. The normals I've been able to create are quite nice but I'm a newb when it comes to this. Free Nvidia Melody: http://developer.nvidia.com/object/melody_home.html |
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LinkBack to this Thread: http://www.game-artist.net/forums/support/1620-normal-mapping-w-3ds-max-photoshop-crazybump-videos.html
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| Posted By | For | Type | Date | |
| Cremator (Remodelled) | This thread | Refback | 10-29-2007 10:27 AM | |
| RustyKnight's bookmarks on del.icio.us | This thread | Refback | 08-30-2007 07:39 PM | |
| Cremator (Remodelled) - Page 3 - Facepunch Studios | This thread | Refback | 07-20-2007 07:10 PM | |