|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Senior Member
|
Hello guys,
I bet it has been posted before, but I couldn’t find it. I finally got some time to get into texturing some of my models to see how it feels to have a finished piece. ![]() But while I was trying to generate normals from a Zbrush sculpt I faced this problem here. ![]() I thought that is because of my UV distribution, but I got the same result after trying different UV layouts. It will be great if anyone can share some ideas here. Thanks.
__________________
Narrow minded people generalizes characteristic intends...?
Last edited by KING-TAHARKA; 12-07-2009 at 03:21 AM. |
|
|
|
|
|
#6 (permalink) |
|
Senior Member
|
Aaaah, yes. It's a mirrored normal map seam, it's fixable.
Check this out. EDIT: On further inspection, it doesn't look like the mirrored normal map seam error, it looks like the inverted lighting bug. This is only present on really old normal map shaders, what shader are you using to display your normals? And I'm assuming this is a tangent-space normal map? Mirroring geometry with object-space is physically impossible as far as I know. Last edited by Pankake; 11-05-2009 at 05:19 AM. |
|
|
|
| The Following 2 Users Say Thank You to Pankake For This Useful Post: |
|
|
#7 (permalink) |
|
Senior Member
|
Thanks guys,
It’s not a mirrored normal map seam. pankake: it is a tangent space NM and i am using max's 2009 standard fx shader. Do I have to see some other shaders? ![]() Also thanks for that link... awesome tutorial... it helped me in some other work I am doing, but not this one. ![]()
__________________
Narrow minded people generalizes characteristic intends...?
|
|
|
|
|
|
#8 (permalink) |
|
Senior Member
|
Yeah, I'd say you should get a proper viewport shader, Xoliul's or Doylle's will do.
Xoliul boasts his is like 500,000 times better, and that Doylle's is smelly, so yeah, the choice is clear. 3DS Max 2009's is clunky, old and basic (2010's has been rebuilt and is more up-to-standard with today's techniques). |
|
|
|
| The Following 2 Users Say Thank You to Pankake For This Useful Post: |
|
|
#9 (permalink) |
|
Senior Member
|
I will definitely do that... I already have the (god damn goes down better) Xoliul shader, so I will post what will happen fixed or not soon.
Also I wish to try that marmoset toolbar everybody talks about ones I finish downloading it maybe later this year… thanks to the super sonic link they provided. Cheers. ![]()
__________________
Narrow minded people generalizes characteristic intends...?
|
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |