|
|
||||||||||||||
|
||||||||||||||
|
|
=172; =90; ?> | ||||||
| Register | FAQ | Forum Rules | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#81 (permalink) |
|
Frequenter
![]() 79
- 16
|
Hey Xoliul
First of all, great Shader. Thanks a lot for creating something like this ![]() I'm currently trying to get something going with it. Right now almost everything seems to work just fine. Only, When I was rendering before, I used one map for both specular color and specular level. As far as I can see, I can only use specular color in this shader. Is this true, or am I just missing something? Thanks in advance |
|
|
|
|
|
#86 (permalink) |
|
Game Art Student
|
you shoudlnt be using gamma to make your textures look better... just gamma correct your entire MONITOR
__________________
Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
|
|
|
|
|
#87 (permalink) |
|
Freelancer
|
i use the gamma for proper light falloff, it's also easier to get a decent looking fake GI effect going on in the viewport with the gamma option because of the way it falls off, hope that makes sense.
And because it's accessible with just the click of a button (well.. 2 :P ) it's really easy to use. Basically just for my own love for the gamma 2.2 workflow ![]() |
|
|
|
|
|
#88 (permalink) | |
|
Senior Member
|
I might reintroduce it then, if people really use it. Do you use only the final/total gmma correction, or also the one on textures ?
Quote:
![]()
__________________
Last edited by Xoliul; 11-07-2009 at 12:13 PM. |
|
|
|
|
|
|
#90 (permalink) |
|
Senior Member
![]() 184
- 55
|
i have a question regarding transparency/opacity.
is it possible to do a chain-link fence type of see through with your (or DX shaders in general) shader? i'm able to mask out areas with an alpha embedded in my diffuse, but i would like to make certain areas see through. for example: ![]() would it be possible to see the entire sphere behind the plane or is that type of effect only available in something like UnrealEd? edit: do a little more searching yielded this thread - http://www.game-artist.net/forums/su...acity-bug.html so i'm guessing the answer is no. thanks. Last edited by stop619; 13-07-2009 at 01:16 AM. |
|
|
|
![]() |
| Bookmarks | |||
Digg
|
del.icio.us
|
StumbleUpon
|
Google
|
| Thread Tools | |
| Display Modes | |