Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support and Tech Discussion
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 20-01-2010, 06:37 PM   #181 (permalink)
Senior Member
Xoliul's Avatar
Winner of Speed Texturing 
Xoliul's User Activity: 1/10
929 - 275
I'm afraid not. it's hard enough already to support just 3DS Max, adding another app to the list would be too much.
Try this one instead: "KoddeShader", a Maya CGFX shader - polycount
Xoliul is offline   Reply With Quote
Old 21-01-2010, 10:02 PM   #182 (permalink)
Freelancer
ChrisSchweiger's User Activity: 0/10
30 - 1
Great shader Xoliul, one question though. I have a roof texture that I have tiled 4 times but as soon as I add your shader the texture reverts back to its original form. Any idea how I can fix that?
__________________
Chris Schweiger - Environmental Artist
www.Schweiger3D.com
ChrisSchweiger is offline   Reply With Quote
Old 03-02-2010, 07:45 PM   #183 (permalink)
Senior Member
Marcus Aseth's Avatar
Winner of Speed Modeling 
Marcus Aseth's User Activity: 0/10
259 - 35
Xoliul's shader test

Marcus Aseth is offline   Reply With Quote
Old 04-02-2010, 04:56 AM   #184 (permalink)
Senior Member
Xoliul's Avatar
Winner of Speed Texturing 
Xoliul's User Activity: 1/10
929 - 275
Chris: That's because you can't use the tiling options in the bitmap, but have to do it through the UV's instead. Or you're using channel 2 while my shader expects channel 1.
Seems to work, Marcus. Now use it for a model
Xoliul is offline   Reply With Quote
Old 09-03-2010, 02:07 PM   #185 (permalink)
New Member
AlecMoody's User Activity: 0/10
55 - 25
Does everyone else have to re-assign lights in the shader whenever they open their scene up?
AlecMoody is offline   Reply With Quote
Old 11-03-2010, 02:51 PM   #186 (permalink)
New Member
eastepp's User Activity: 0/10
1 - 0
Opacity

Is there any way to get around the issues with multiple transparencies not sorting correctly. I'm using ot on a tree and the leaves won't sort right.

Thanks,

Great Shader, btw, Thanks!
eastepp is offline   Reply With Quote
Old 12-03-2010, 03:24 PM   #187 (permalink)
New Member
AlecMoody's User Activity: 0/10
55 - 25
there aren't good ways but the sorting order is tied to the order the object was created. Try messing with attaching your transparent mesh to the object behind it and then detaching either the transparent mesh or the background object.
AlecMoody is offline   Reply With Quote
Old 13-03-2010, 08:23 PM   #188 (permalink)
Senior Member
Marcus Aseth's Avatar
Winner of Speed Modeling 
Marcus Aseth's User Activity: 0/10
259 - 35
Xoliul I have a question,don't know if regard more your shader or 3ds max settings,so I ask here



As you can see the cylinder have a normal map,but on the green frame seems to have only the diffuse,is like when you turn off the anisotropic filtering in a game,so my question is,there is a way to turn it on from the shader (OT: or from 3ds max settings )
Marcus Aseth is offline   Reply With Quote
Old 15-03-2010, 07:15 AM   #189 (permalink)
Senior Member
Xoliul's Avatar
Winner of Speed Texturing 
Xoliul's User Activity: 1/10
929 - 275
Yeah that's not really my shader. You've got to override the texture filtering settings in your Graphics card Driver settings. Force it to "On" for Max.
Xoliul is offline   Reply With Quote
The Following User Says Thank You to Xoliul For This Useful Post:
Old 15-03-2010, 10:42 AM   #190 (permalink)
Senior Member
Marcus Aseth's Avatar
Winner of Speed Modeling 
Marcus Aseth's User Activity: 0/10
259 - 35
Ah,thank you for the help,(& sorry if I'm a bit Off Topic )I do it now!
Marcus Aseth is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 12:33 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net