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Old 14-08-2006, 04:40 PM   #11 (permalink)
Frequenter
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well for some reason i dont like my own skins
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Old 14-08-2006, 06:33 PM   #12 (permalink)
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Quote:
Originally Posted by FraGGer
well for some reason i dont like my own skins
Gah, you're worse than Stoke. He skins something then says it sucks >_<

Nice tutorial, a bit on the spongey side imo but nothing a contrast adjustment cant fix. I tend to prefer a flexible base that can have an attribute altered at a whim in order to change the "feel" of a texture.

I also agree with Woody's note on cylinders. If you think about it in a logical sense, the light at the bottom of a weapon or facing away from the light is going to receive less light, therefore it wont refract the light as much as the section in direct exposure to a light source. So it's good practice to do the strongest highlight and other highlights working around the cylinder that gradually fade in strength and brightness.

And just a tidbit of helpful info, give highlights a faint blue-ish tint and shadows a brown>red tint, just for effect

But anyway, I suck at texturing so take my advice with a pinch of salt xD
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Old 14-08-2006, 07:06 PM   #13 (permalink)
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Hey its The SureShot from CDG <3 Thanks for the comment Ill keep it in mind I'm not nearly as good as Stoke :P
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Old 15-08-2006, 03:13 AM   #14 (permalink)
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I've never seen someone criticised for posting a tutorial before!!

Thanks for sharing FraGGer
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Old 08-03-2008, 09:40 PM   #15 (permalink)
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FraGGer, you mis-spelled 'artistic' (see step 2).
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