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#1 (permalink) |
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Game Art Student
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[Tutorial] Easy, Quick, Ambient Occlusion in MAX
Hey, made up this tutorial for anyone who was a bit confused about it.
Give thanks if you like it ![]() click for full resolution Also, lighting map can be chosen over complete map. saves applying a white mat AND REMEMBER TO DESATURATE YOUR TEXTURES IN PHOTOSHOP - THE AO ALWAYS SEEMS TO HAVE A BLUE TINT ![]()
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE Last edited by sampson; 26-02-2009 at 03:41 AM. |
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#3 (permalink) |
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Game Art Student
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oops sorry about that- it didn't fully upload- will fix within 5 minutes
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#5 (permalink) |
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Multi-Award Winner
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That'd darken your overall texture except if you brighten it up and adjust contrast etc. but better go for a white mat as it'd save one some hassle really.
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#7 (permalink) |
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Game Art Student
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no worries, yes the white mat makes it easier so you don't have to change the levels in photoshop when you set it to multiply. (otherwise it darkens who whole image)
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Tutorial - Ambient Occlusion in MAX My Sketchbook Thread Portfolio AVAILABLE FOR FREELANCE |
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#9 (permalink) |
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Game Art Student
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Another note if you want to crank up the juicy detail for smoothness more
making the initial sample size smaller seems to increase detail and cranking up rays/sample
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