Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support and Tech Discussion
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 22-08-2008, 06:44 AM   #1 (permalink)
Game Art Student
sampson's Avatar
Winner of Speed Texturing Winner of Speed Texturing 
sampson's User Activity: 10/10
652 - 300
[Tutorial] Easy, Quick, Ambient Occlusion in MAX

Hey, made up this tutorial for anyone who was a bit confused about it.
Give thanks if you like it
click for full resolution

Also, lighting map can be chosen over complete map. saves applying a white mat

AND REMEMBER TO DESATURATE YOUR TEXTURES IN PHOTOSHOP - THE AO ALWAYS SEEMS TO HAVE A BLUE TINT
Attached Images
File Type: jpg ambient occlusion tutorial copy.jpg (815.3 KB, 2422 views)
__________________
Tutorial - Ambient Occlusion in MAX
My Sketchbook Thread
Portfolio

AVAILABLE FOR FREELANCE

Last edited by sampson; 26-02-2009 at 03:41 AM.
sampson is offline   Reply With Quote
The Following 14 Users Say Thank You to sampson For This Useful Post:
Old 22-08-2008, 06:53 AM   #2 (permalink)
Amateur Artist
TheCorey's Avatar
Winner of Speed Texturing Winner of Speed Texturing 3rd Place 
TheCorey's User Activity: 10/10
336 - 281
The "Full resolution" appears the same size to me. And I cant zoom in on it.

EDIT:

yay works now

Thanks for this. It seems to have some small details that the other tutorial I've seen didn't have.

Last edited by TheCorey; 22-08-2008 at 10:14 AM.
TheCorey is offline   Reply With Quote
The Following User Says Thank You to TheCorey For This Useful Post:
Old 22-08-2008, 06:58 AM   #3 (permalink)
Game Art Student
sampson's Avatar
Winner of Speed Texturing Winner of Speed Texturing 
sampson's User Activity: 10/10
652 - 300
oops sorry about that- it didn't fully upload- will fix within 5 minutes
__________________
Tutorial - Ambient Occlusion in MAX
My Sketchbook Thread
Portfolio

AVAILABLE FOR FREELANCE
sampson is offline   Reply With Quote
The Following User Says Thank You to sampson For This Useful Post:
Old 23-08-2008, 01:31 AM   #4 (permalink)
Game Art Student
Autocon's User Activity: 0/10
62 - 6
you dont have to do a pure white mat, i use the default mat every time and get the exact same result.
Autocon is offline   Reply With Quote
Old 23-08-2008, 10:30 AM   #5 (permalink)
Freelancer
Tiros's Avatar
Winner of Speed Modeling 1st Place Winner of Speed Texturing Winner of Speed Texturing 1st Place Winner of Speed Texturing Silver Star 
Tiros's User Activity: 10/10
2,472 - 711
Quote:
Originally Posted by Autocon View Post
you dont have to do a pure white mat, i use the default mat every time and get the exact same result.
That'd darken your overall texture except if you brighten it up and adjust contrast etc. but better go for a white mat as it'd save one some hassle really.
Tiros is offline   Reply With Quote
Old 23-08-2008, 04:11 PM   #6 (permalink)
Amateur Artist
Privateer's Avatar
Privateer's User Activity: 1/10
11 - 0
Nicely done.
Thank You.
Privateer is offline   Reply With Quote
Old 23-08-2008, 07:38 PM   #7 (permalink)
Game Art Student
sampson's Avatar
Winner of Speed Texturing Winner of Speed Texturing 
sampson's User Activity: 10/10
652 - 300
no worries, yes the white mat makes it easier so you don't have to change the levels in photoshop when you set it to multiply. (otherwise it darkens who whole image)
__________________
Tutorial - Ambient Occlusion in MAX
My Sketchbook Thread
Portfolio

AVAILABLE FOR FREELANCE
sampson is offline   Reply With Quote
Old 24-08-2008, 03:01 AM   #8 (permalink)
S!R
New Member
S!R's User Activity: 0/10
8 - 0
Very helpful, Thank You for taking the time to make this and share it!
A helpful go to guide, saved to my hepful tips folder.

Cheers
S!R is offline   Reply With Quote
Old 25-08-2008, 01:58 AM   #9 (permalink)
Game Art Student
sampson's Avatar
Winner of Speed Texturing Winner of Speed Texturing 
sampson's User Activity: 10/10
652 - 300
Another note if you want to crank up the juicy detail for smoothness more
making the initial sample size smaller seems to increase detail and cranking up rays/sample
__________________
Tutorial - Ambient Occlusion in MAX
My Sketchbook Thread
Portfolio

AVAILABLE FOR FREELANCE
sampson is offline   Reply With Quote
The Following 2 Users Say Thank You to sampson For This Useful Post:
Old 07-09-2008, 10:41 AM   #10 (permalink)
Senior Member
Grizzly3D's Avatar
Grizzly3D's User Activity: 0/10
355 - 37
Can i not automatically flatten UVs? Ive already unwrapped my model how i want it :S
__________________
Tyler Trevell - Co-Founder / Design
Crystal Core
www.crystal-core.co.uk

Grizzly3D is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 11:20 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net