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Old 01-03-2009, 07:55 AM   #21 (permalink)
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i think i know why it has some bluish tint. it is because of the default sky color in the skylight setting. it is not really noticeable at first glance but if u double click the sky color and open the color window, u could see that it is indeed a little bit bluish.
just change it to pure white and u should be ok.
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Old 02-04-2009, 08:21 AM   #22 (permalink)
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Thank you very helpful.
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Old 08-09-2009, 10:33 AM   #23 (permalink)
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Thanks Sampson, great informative tutorial!!!
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Old 08-09-2009, 01:42 PM   #24 (permalink)
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i'd like to add that, depending on your texture and art style, you could also change the white output of the AO map to half (image>adjustments>levels>255 => 128) and apply it as an overlay.
This way your texture gets a bit more saturated in the shadow areas and gives it a "possible" interesting look.
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Old 08-09-2009, 03:14 PM   #25 (permalink)
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Ya ya yesterday afternoon i was messed up with that"
I clicked the [add] outputs, and i did not find the word ambient-occlusion there, and i hadn't installed crazybump on my old machine.
Thanks !""
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Old 09-09-2009, 06:51 AM   #26 (permalink)
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Have to say, that maya Amboc is so much easier to do :P
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Old 09-09-2009, 10:46 AM   #27 (permalink)
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thanx for that gr8 small tut sampson it surely is a easy and better way to render AO maps thanx again
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Old 09-09-2009, 02:06 PM   #28 (permalink)
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This was already posted awhile back

Game Artist - Bake AO maps with 3dsmax' Light Tracer
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Old 21-11-2010, 10:42 AM   #29 (permalink)
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Hmm, Is this showing up as just a text link for anyone else when they click on the image? Tried in different browsers, but to no avail. I'd love to check this out!
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Old 13-05-2011, 05:06 PM   #30 (permalink)
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image is damaged please reupload
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