Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support and Tech Discussion
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 01-03-2009, 07:55 AM   #21 (permalink)
New Member
vreza's User Activity: 0/10
2 - 1
i think i know why it has some bluish tint. it is because of the default sky color in the skylight setting. it is not really noticeable at first glance but if u double click the sky color and open the color window, u could see that it is indeed a little bit bluish.
just change it to pure white and u should be ok.
vreza is offline   Reply With Quote
Old 02-04-2009, 08:21 AM   #22 (permalink)
New Member
hitestyle's User Activity: 0/10
9 - 0
Thank you very helpful.
hitestyle is offline   Reply With Quote
Old 08-09-2009, 10:33 AM   #23 (permalink)
New Member
Quisuke's Avatar
Quisuke's User Activity: 1/10
20 - 1
Thanks Sampson, great informative tutorial!!!
Quisuke is offline   Reply With Quote
Old 08-09-2009, 01:42 PM   #24 (permalink)
Freelancer
chris89's Avatar
Winner of Speed Modeling Winner of Speed Modeling 3rd Place 
chris89's User Activity: 2/10
1,011 - 84
i'd like to add that, depending on your texture and art style, you could also change the white output of the AO map to half (image>adjustments>levels>255 => 128) and apply it as an overlay.
This way your texture gets a bit more saturated in the shadow areas and gives it a "possible" interesting look.
__________________
Quote:
Originally Posted by Armanguy View Post
ben, is it wierd that i want to make love to your model?
chris89 is offline   Reply With Quote
Old 08-09-2009, 03:14 PM   #25 (permalink)
New Member
varoondextor's Avatar
varoondextor's User Activity: 0/10
68 - 2
Ya ya yesterday afternoon i was messed up with that"
I clicked the [add] outputs, and i did not find the word ambient-occlusion there, and i hadn't installed crazybump on my old machine.
Thanks !""
__________________
varoondextor is offline   Reply With Quote
Old 09-09-2009, 06:51 AM   #26 (permalink)
Frequenter
Gilgamesh's User Activity: 1/10
97 - 10
Have to say, that maya Amboc is so much easier to do :P
Gilgamesh is offline   Reply With Quote
Old 09-09-2009, 10:46 AM   #27 (permalink)
New Member
sdinesh86's User Activity: 0/10
43 - 0
thanx for that gr8 small tut sampson it surely is a easy and better way to render AO maps thanx again
sdinesh86 is offline   Reply With Quote
Old 09-09-2009, 02:06 PM   #28 (permalink)
Freelancer
nfollmer's Avatar
nfollmer's User Activity: 0/10
175 - 25
This was already posted awhile back

Game Artist - Bake AO maps with 3dsmax' Light Tracer
nfollmer is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 02:02 AM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net