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Old 07-09-2008, 12:15 PM   #11 (permalink)
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Quote:
Originally Posted by Grizzly3D View Post
Can i not automatically flatten UVs? Ive already unwrapped my model how i want it :S
Well you should unwrap your model to your likings before you render an AO. Otherwise it wouldn't fit on your diffuse.
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Old 07-09-2008, 03:19 PM   #12 (permalink)
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Can someone do a jpeg version of this but for MAYA 2008? Many Thanks!!!
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Old 07-09-2008, 04:29 PM   #13 (permalink)
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Additionally, one could add a second unwrap and use it as a shadowmap on the second channel, but tthat'd mean you've got an extra map on there draining your performance, so preferably multiplying it with your diffuse would be the way to go
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Old 08-09-2008, 12:27 AM   #14 (permalink)
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Thanks, I'm a Maya user and haven't used Max in years. Very helpful.
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Old 27-09-2008, 12:22 AM   #15 (permalink)
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any requests for another tutorial?
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Old 27-09-2008, 06:27 AM   #16 (permalink)
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a tutorial to do low poly vegetation will be nice...

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Old 09-01-2009, 06:42 PM   #17 (permalink)
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Awesome tutorial, really helpful Thanks bud!
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Old 10-01-2009, 04:06 AM   #18 (permalink)
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i just found out you can skip a few steps (assigning a white material) and choosing "lighting map" not complete map.

You also may want to desaturate the AO map in photoshop as it has a blueish tint 99% of the time
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Old 20-02-2009, 01:04 PM   #19 (permalink)
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hey. thanks for the tutorial. really helpful. but i was wondering one thing, how come when im baking the ao pass my uvw modifer is reseted and it seems as if i havent done any uv'ing eventhough ive fixed up the maps ? it seems that ao is rendered to another uv map

edit: ive figured it. when rendering to texture in the mapping coords tab u need to have the "use existing chanell" marked and asign the channel u mapped uv to.

btw is it just my pc (4 cpu cores, 8gb ram, gforce 9800gx2) or AO passes are rendered ao so slow ? (around 7-10 mins for a 470 tris)

Last edited by psychodaddy; 20-02-2009 at 01:31 PM.
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Old 22-02-2009, 07:05 AM   #20 (permalink)
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I use this setup nowadays. Just discard these: (step 6,7,8,9, (the projection setting in 10) and 11).
I've been using this for a bit and i really like the results and speed of it.

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