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#21 (permalink) |
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Frequenter
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Great thread. Will help me in the future.
Half Life Storm is a good one for Source(Hammer) tutorials. |
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| The Following 4 Users Say Thank You to couto607 For This Useful Post: |
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#22 (permalink) | |
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Industry Artist
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Quote:
Mainly because it is a whole study that you need to do same as with anatomy. I suggest Jeremy Birns lighting in maya as a great start. |
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| The Following User Says Thank You to Dennispls For This Useful Post: |
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#23 (permalink) | |
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Senior Member
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Quote:
itchy animation - illustration and tutorials by Richard Yot |
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| The Following 5 Users Say Thank You to Coridium For This Useful Post: |
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#26 (permalink) |
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New Member
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Mirrored normal map seam fix/tip/trick/guide/tutorial
Here guys I made this because I had mirroed some objects on one of my models and it had ugly mirroed seams so I hope this helps some of you guys/gals out, please post your comments about it if it worked or failed for you so I can perfect if it needs perfecting.
I am also contimplating some more guides in hopes of fixing all the frustrations we "game artists" have with our current processes. Or this was a one time thing who knows :shrug: Enjoy! warby's is better. check first post. mirror seams. Last edited by sinz; 10-09-2009 at 03:02 PM. |
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| The Following 2 Users Say Thank You to sinz For This Useful Post: |
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#27 (permalink) |
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Senior Member
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The link to: http://www.game-artist.net/forums/#%...t/tutorial.php
is not opening the tutorial page. This is under the Hammer (source) section. Please check.
__________________
Texture Artist - Ubisoft - Toronto my online portfolio VANARTS Unearthly challenge page - scroll down to middle |
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#30 (permalink) |
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New Member
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Color vertex illumination with 3D max
Greetings to all ... I have a query to do:
I have to make a set for a video game and have asked me to illuminate my scene, use the technique of vertex lighting. Not know how the technique works. Someone can tell me where to find some totorial about it? Thank you very much at all (sorry my English). |
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| The Following 2 Users Say Thank You to Elassar For This Useful Post: |
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