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Old 09-11-2008, 07:13 AM   #21 (permalink)
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Ye, crazybump's a great app, but the nvidia plug will do at certain times.

It's always better to model a highpoly and bake rather than generating it off a heightmap though.

Cheers!
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Old 15-11-2008, 12:10 AM   #22 (permalink)
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Thanks for the response. I'm starting to learn about some of that, but my 2D skills are painfully out-weighing my 3D skills, given the years I've spent in Web Design and Graphic Design when I should have been in Game Design. :P

Still lurking and learning! You guys are great resources.
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Old 12-01-2009, 12:50 AM   #23 (permalink)
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In order to view the Normal Map in Maya simply go to the view port of choice click the renderer menu and switch to "High Quality Rendering" and you're good to go. Creating a point like or something of the nature and moving it around the object helps quickly show the maps effectiveness.

Great tut I really appreciate the input for getting stronger looking maps, I was getting tired of the "clay" look myself =).
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Old 24-01-2009, 02:41 PM   #24 (permalink)
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.pdf format

hey guys, I've created a .pdf format of these tutorials so you can save it on your computer. Some of the images wouldn't load up so I added as much as I could. If you guys have any problems let me know. I hope this helps everyone on the forum.
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File Type: zip Creating_Specular-Normal_Maps.zip (835.0 KB, 57 views)
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Old 24-01-2009, 06:03 PM   #25 (permalink)
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Thanks kaze, that's a really good idéa actually. However, as this tutorial is a bit outdated, I'm going to rewrite it. I'll be putting it up in pdf format too, to share on GA and my portfolio, along with more tutorials to come

Cheers!
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Old 13-10-2009, 06:02 PM   #26 (permalink)
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Tiros - I found this while searching the web for resources on texturing, really nice tutorial thanks a lot man! Especially like the technique you use for creating the spec map, showed some of my friends and they were quite impressed by how it turned out
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Old 16-01-2010, 10:12 PM   #27 (permalink)
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I can't seem to download your new .pdf file. Is it still available?

I signed up for a free trial at Diino and tried the link again but just returns me to the Diino home page.
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Old 16-01-2010, 10:42 PM   #28 (permalink)
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Ah, ye, this thing's really old now, and my diino account has been suspended as they started to charge for the service. But I'll just attach it here. Not sure how good it is anymore though
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File Type: rar Creating_Specular_Normal_Maps.rar (1.37 MB, 256 views)
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Old 16-01-2010, 10:55 PM   #29 (permalink)
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Thank you for attaching it.

So what is the currently preferred method for doing this? Still a combination of Photoshop and CrazyBump? Something else?
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Old 17-01-2010, 02:04 AM   #30 (permalink)
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Avoid Crazybumb at all cost for specular maps tbh, it's a great app for normal maps, but the specular map created by CB only looks good in the CB viewport. Photoshop is still the way to go imo...

Actually, read the tutorial in the OP, it's all there
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