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Old 14-05-2008, 05:56 PM   #1 (permalink)
Frequenter
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Whats an Ambient Occlusion Map

In one tutorial it states something about an ambient occlusion map. It is supposed to help you with knowing where things are in your texture map.
Also I need basic texture tutorials, I can make recolors and things like that. But what I need are tutorials to help you get better with texturing your own models no making plane old textures from scratch. Because if you look at any of my textures you will just see rectangles thrown over the uvunwrap.
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Old 14-05-2008, 06:32 PM   #2 (permalink)
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An ambient occlusion map basically simulates shadowing in your diffuse map. It takes in the attenuation of light for your model. It is used and created the same way a normal map is just obviously different results. It makes the dark areas where they should be on your model.

As far as texturing you can look through this site for tutorials people have posted or created.
You just need to practice practice practice, texturing well will not come over night..
Good luck...
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Old 14-05-2008, 07:03 PM   #3 (permalink)
Frequenter
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So how do i make an ambient occlusion map?
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Old 14-05-2008, 07:15 PM   #4 (permalink)
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Here are two ways of doing it:
Game Artist - Bake AO maps with 3dsmax' Light Tracer
Game Artist - Ambient Occlusion in Maya

Good luck!
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Old 15-05-2008, 02:16 AM   #5 (permalink)
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Here is a plug in for Max to render out the passes...

Boomer Labs - Occlusion Pass Generator

I have not looked at it myself, but it seems decent.
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