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Old 11-06-2009, 08:14 AM   #191 (permalink)
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sounds kool to me. most ppl i kno use maya and it'll be a plus to have that as well (the default way to view normal maps in maya suck right now). i would seriously use maya more when the shader comes out. take your time on it, i kno it'll be great!
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Old 12-06-2009, 04:35 AM   #192 (permalink)
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yes that would be so awesome!! im damn sick of mayas high quality viewport shader
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Old 16-06-2009, 02:27 PM   #193 (permalink)
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Me too. Maya's high quality viewport display sucks!
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Old 16-06-2009, 02:46 PM   #194 (permalink)
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Yeah i agree the maya viewport is pretty poor especially with alpha mapped stuff.
I'd like to help if i can so if you need help etc let me know.
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Old 16-06-2009, 11:36 PM   #195 (permalink)
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Quote:
Originally Posted by skidu View Post
Turn on/up the AF in your gpu control panel.
Is it the anisotropic filtering control? I did this but there is no change in texture quality.
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Old 17-06-2009, 12:54 AM   #196 (permalink)
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allot of interest in a maya version apparently. Transparency in maya is very disappointing indeed, but with HLSL shaders it will only improve on single models. If you have multiple models in your scene then 9 chances out of 10 it will be wrong as well. (depending of the draw order of you meshes).
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Old 30-06-2009, 04:51 PM   #197 (permalink)
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Thanks so much for this. It makes looking at my models so much better than constantly rendering out. I did actually try it out a couple of months back but it didn't want to work for watever reason, but I am glad I gave it another go.

Here is something that I quickly knocked up to test it all out.
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Old 30-06-2009, 05:55 PM   #198 (permalink)
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It'd be awesome if you'd get this working in maya. I've always found the default high quality view sort of lacking.
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Old 30-06-2009, 07:26 PM   #199 (permalink)
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Quote:
Originally Posted by SebastianK View Post
It'd be awesome if you'd get this working in maya. I've always found the default high quality view sort of lacking.
It already works in Maya, Tiros mentioned it works. Just the issue of flipping the green? normals.
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Old 01-07-2009, 05:11 AM   #200 (permalink)
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Quote:
To use it however you need to load up the "Hlslshader" plug-in in the maya plug-in manager.
There's the issue for me currently though.
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