Forums   Articles   Events
SEARCH:
LOGIN:
Register Register Register Contact Us
Go Back   Game Artist Forums > Game Art > Support and Tech Discussion
Register FAQForum Rules Members List Calendar Mark Forums Read
Reply
 
LinkBack Thread Tools Display Modes
Old 16-07-2008, 06:14 AM   #11 (permalink)
Senior Member
[hP]'s Avatar
Winner of Speed Texturing Winner of Speed Texturing 
[hP]'s User Activity: 1/10
537 - 50
I somehow made it to work, with some sort of "workaround".
For some reason, I have to have a copy of the same mesh, with that same material applied but without the shader, for it to work. I'll put a screenshot here, later tonight. I'm probably doing something wrong.

Another thing I noticed, is when you press the button to load a texture into the difuse, (or any other material) it opens a "Open file" dialog, with the default extension being ".fx" instead of tga, psd or any all the image files. Just being nitpicking, I know!

the results tho, are stunning! now I can see the speculars and normals almost as I would see them in the game, very good work man!
__________________
Hélder Pinto ~ Level Artist

[hP] is offline   Reply With Quote
Old 16-07-2008, 10:21 PM   #12 (permalink)
Senior Member
swag's Avatar
Winner of Speed Modeling 
swag's User Activity: 1/10
648 - 86
Quote:
Originally Posted by doylle View Post
Does your graphics card support Vertex and pixelshader 3.0. If it doesn't then this is most likely going to give problems...
Ah, that's it. Mine doesn't support 2.0 either :P

Time for a new pc.
swag is offline   Reply With Quote
Old 19-07-2008, 09:56 AM   #13 (permalink)
Tom
Game Art Student
Tom's Avatar
Winner of Speed Modeling Winner of Speed Modeling 
Tom's User Activity: 2/10
670 - 41
Believe it or not I was just about to go create a thread asking if anyone knew a dx shader that supported both bump and specular maps (tired of the default one where I cant see specular maps not easy to work with and finetune).

Thank you very much Doylle for sharing your work with us mere mortals
Tom is offline   Reply With Quote
Old 20-07-2008, 08:05 AM   #14 (permalink)
Amateur Artist
Addi's Avatar
Winner of Speed Modeling 
Addi's User Activity: 0/10
417 - 21
works very well, now i can see my blurry textures, they always looked better when i rendered them :\
__________________

My Portfolio
Addi is offline   Reply With Quote
Old 20-07-2008, 08:18 AM   #15 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,364 - 529
Ah, yea. Well the thing is, max has a few build in features to sharpen textures (you can find some options if you're in the bitmap submaterial, in your diffuse channel for example).

There are a few things you can change in the shader too, like instead of letting it interpolate, pick only 1 color (not in the GUI though, you'd have to do it in the code). but the result will looks really pixelated.
So, basicly, if your result is a bit blury, big chance that you texture is too. A sharpen pass on your texture could do the trick (it's something i always do tbh)
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline   Reply With Quote
The Following User Says Thank You to doylle For This Useful Post:
Old 23-07-2008, 12:59 AM   #16 (permalink)
Amateur Artist
Addi's Avatar
Winner of Speed Modeling 
Addi's User Activity: 0/10
417 - 21
Hi again :P

It works really well for normals and specs,



but I'm wondering.. how does one get alphas/opacity to work? There isnt a slot for it, just a checkbox

Also, thanks again for your hard work doylle!
__________________

My Portfolio
Addi is offline   Reply With Quote
Old 23-07-2008, 03:19 AM   #17 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,364 - 529
Quote:
Originally Posted by Addi View Post
but I'm wondering.. how does one get alphas/opacity to work? There isnt a slot for it, just a checkbox
Glad you like it...

Alpha goes in the alphachannel of the diffuse map
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook


Last edited by doylle; 23-07-2008 at 03:23 AM.
doylle is offline   Reply With Quote
Old 23-07-2008, 05:25 PM   #18 (permalink)
Senior Member
Cryrid's Avatar
Cryrid's User Activity: 3/10
250 - 41
Nice shader. Works well in Mod Tools too : )
Cryrid is offline   Reply With Quote
Old 05-08-2008, 02:08 AM   #19 (permalink)
Game Art Student
sampson's Avatar
Winner of Speed Texturing Winner of Speed Texturing 
sampson's User Activity: 0/10
651 - 87
doylle it just shows black on my modelt- what did i do wrong
sampson is offline   Reply With Quote
Old 05-08-2008, 02:13 AM   #20 (permalink)
Industry Artist
doylle's Avatar
Winner of Speed Texturing 2nd Place 
doylle's User Activity: 10/10
3,364 - 529
are you using valid texture sizes? they must be a power of two...
__________________
Environment artist - EA dice
JeroenMaton.net
Sketchbook

doylle is offline   Reply With Quote
Reply

Bookmarks
Digg del.icio.us StumbleUpon Google
Thread Tools
Display Modes




All times are GMT -5. The time now is 06:26 PM.


Powered by vBulletin® Version 3.7.0 Beta 4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.1.0
Copyright © 2006-2008 Game-Artist.Net