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Old 22-12-2008, 05:39 PM   #111 (permalink)
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Sorry for the bump but does anyone know how to install this?
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Old 22-12-2008, 06:22 PM   #112 (permalink)
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1) put it in "your Max root"/maps/fx/
2) in Max press "M", create a new DX Material Slot and choose the .fx shader for it
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Old 22-12-2008, 06:40 PM   #113 (permalink)
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Thanks for the help. Finally got it.



First bake ever.
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Old 13-01-2009, 11:59 AM   #114 (permalink)
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Very cool shader, guys, got it working without a hitch .
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Old 13-01-2009, 12:37 PM   #115 (permalink)
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I've seen this thread up for sometime now, and never really knew how cool it was. I'm such a rookie when it comes to technical stuff. Now that I used this...Thanks a bunch Doylle and whoever else tweaked it. Works great, and I'll be saying bye bye to all the other little gray spheres in my material editor!
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Old 18-01-2009, 11:44 AM   #116 (permalink)
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I can't wait for the glow and cubemap functions, they'll make things look even more impressive
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Old 18-01-2009, 12:37 PM   #117 (permalink)
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aye, good to hear that millenia . Unfortunately the shaders are on pause atm. I don't have the time to work on them atm, so don't hold your breath for now.

The version i'm working still contains bugs, (specular isn't working as it's supposed to, stuff like that), so I don't really want to release it like that. Unless someone with some HLSL knowledge wants to look at it and get it fixed?
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Old 18-01-2009, 12:45 PM   #118 (permalink)
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I love this shader! The only thing I wish it had was a alpha channel.
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Old 18-01-2009, 12:47 PM   #119 (permalink)
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I don't know which version you're using, but the one I wrote supports alpha channels. They go in the alpha channel of you diffuse map, but you'll have to enable them as well, it's an option under the diffuse map settings...
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Old 18-01-2009, 01:33 PM   #120 (permalink)
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oh! stupid me! I see it now. thanks doylle
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