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Old 29-11-2008, 02:29 PM   #101 (permalink)
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thats so cool. is there a link for downoad yet?
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Old 29-11-2008, 05:23 PM   #102 (permalink)
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Hi guys, somehow I solved the Problem.
Dont know what I did, I checked and unchecked some Options and then it worked.
Maybe it was caused by the "Rim Effect" like nfollmer said.

But now another Question:

Stefan Morrell said he is using Xoliul´s Shader, which supports Cubemaps.

But I cant see the Option for Cube Maps.

Am I just blind or is something wrong there?

I would appreciate your help.


Best Regards.


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Old 29-11-2008, 10:41 PM   #103 (permalink)
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ahh sorry I'm using the 1.5 version of Xoliul´s shader which he sent via email.not sure f the cube map option is in the 1.3.
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Old 30-11-2008, 10:08 AM   #104 (permalink)
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no it's not in 1.3. I'll upload 1.5, but it isn't really polished up. Doylle's shader is also going to have cubemaps, probably done cleaner.
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Old 30-11-2008, 11:01 AM   #105 (permalink)
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looks like 3dsmax always crashes if i try to start up Xoliul's Shader...

any suggestions on how to fix it, there's no error and nothing else, 3dsmax just freezes.


Edit: looks like the problem just solved itself. it just loads veeeery long.
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Old 02-12-2008, 01:23 PM   #106 (permalink)
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Hmm can't get it to work in max 2008. Everything just turns black. I put in a diffuse, spec, normal map and checked them. I set it to use a couple lights in the scene. Not sure what I'm missing. I tried reading through some posts here but couldn't find any fixes. Any ideas? My video card is a radeon hd 4800 so I should be able to handle this no problem.
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Old 02-12-2008, 02:14 PM   #107 (permalink)
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Guys, That's what I said earlier: absolutely no guarantee that it works in 2008. Max 2008 is extremely flakey when using custom shaders with realtime shadows, blame Autodesk for this.
And yes this shader is very heavy so if your pc isn't too fast, it will load slowly.
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Old 04-12-2008, 06:01 PM   #108 (permalink)
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OK good to know. It works in max 8 though? I have that installed on another machine still. Just curious to test it out.
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Old 04-12-2008, 06:06 PM   #109 (permalink)
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Seems to work ok in Max 8, at least last I tried it. I think it's been updated a bit since then.
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Old 10-12-2008, 02:32 PM   #110 (permalink)
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Shader seemed to have a syntax error in the detail normal map section. Corrections were made, I attached it so it could be replaced in the first post....
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File Type: zip MaxViewportShader_1.1_Max2009fixed.zip (3.4 KB, 66 views)
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