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Amateur Artist
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3DsMax doesn't display my normals correctly
Hey,
I made a model in 3dsmax, loaded it into zbrush, sculpted a bit and made a normal out of it, inside zbrush everything looks good, but when i load the normal into 3dsmax it looks like a normal from the nvidia filter and that wasn't what i wanted. here are two screens from 3dsmax and zbrush ![]() ![]() any help would be nice ![]() edit: when i close zbrush and want to resculpt another time, how do i have to save to save the subdiv levels and can return the sculpting, sorry i'm new to zbrush. |
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