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Old 12-03-2008, 07:19 AM   #1 (permalink)
Amateur Artist
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3DsMax doesn't display my normals correctly

Hey,

I made a model in 3dsmax, loaded it into zbrush, sculpted a bit and made a normal out of it, inside zbrush everything looks good, but when i load the normal into 3dsmax it looks like a normal from the nvidia filter and that wasn't what i wanted.

here are two screens from 3dsmax and zbrush





any help would be nice


edit: when i close zbrush and want to resculpt another time, how do i have to save to save the subdiv levels and can return the sculpting, sorry i'm new to zbrush.
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Old 12-03-2008, 07:28 AM   #2 (permalink)
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Try inverting the green channel in PS (or there's an option in the normalbump slot to invert it).
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Old 12-03-2008, 08:23 AM   #3 (permalink)
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Yes that was it, but it still looks much different.

right now it looks like this inside 3dsmax



here is a pic of the normal too

with inverted green channel

and without
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Old 12-03-2008, 08:55 AM   #4 (permalink)
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Oh, ok, it's generating world-space normals rather than tangent-space/local normals.

I don't really know zmapper but I'm guessing there's an option to toggle that somewhere.
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