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Game Art Student
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- 7
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Academic paper; Poly optimization, source gathering
Fellow Game Artist members, I am in need of your help to shed some light on the subject of Mesh optimization focusing on characters.
I kindly request a link or a name of any source containing information about, Looping, Optimization, high poly to low poly, character modelling for games and other sources as such, please be imaginative. The paper is 15 pages long with references using the Harvard referencing system. It will primarily be written in Swedish but might also be translated into English and in that case posted as link or full document here at Game-Artist.net I will be grateful for any assistance and I am happy to answer any questions. Regards Mathias Tervo aka. Fleshen A student at the University of Skövde, Sweden Gameanalysis II, B level course
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Computer games development - Graphics, 3rd year University of Skövde, Sweden |
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| Tags |
| gathering, optimization, paper, poly |
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