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#1 (permalink) | |
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Senior Member
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3D max - Improve your Renders (catmull-rom)
Here is a quick tutorial on how to improve your render quality within 3d Studio Max. Its super easy to do and I have also included a few images to show you the different.
All we are going to do is change the anti-aliasing filter max uses to render images which just crisps up the image and helps to define the details you have worked hard on getting into your textures. It helps you to improve the presentation of your work and really shows off what you have done. Quote:
![]() Step 1 - Open up the Render Scene Dialog Step 2 - Click on the Renderer Tab Step 3 - Now change the default anti-aliasing filter from Area to Catmull-Rom Step 4 - Render Here are two before and after examples of using the Catmull-Rom filter over Area. ![]() ![]() |
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| The Following 7 Users Say Thank You to Stormy For This Useful Post: |
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#2 (permalink) |
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Industry Artist
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Good stuff, dude. I think this one escapes a lot of people.
As an aside, if you've already sharpened your textures and the render's looking a little noisy, it might be worth using Blackman instead (same filter, no edge enhancement). Oh, and all your renders say CatNull rather than Catmull :P Last edited by Talon; 09-11-2007 at 08:31 AM. |
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#4 (permalink) |
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Game Art Student
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very good, although a very pronounced effect. if you put a regular render (with area filter) on a photoshop layer on the catmull-rom render and tweak with the opacity control you can overcome this in case you want to attenuate the effect.
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#10 (permalink) |
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Senior Member
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Yup, catmul is always nice for renders. Area is quicker to render but it gives you lesser quality.
thanks for this quick note on rendering
__________________
Hélder Pinto ~ Level Artist |
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