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Old 30-08-2007, 05:29 PM   #11 (permalink)
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i know a way of rendering out the uvw so its on two 512's, but is there a way of doing it so they dont overlap coordinates? i wanna make a high poly version of the model so that would cause problems when trying to bake out the normal

Edit: Doh, supose i could just use different mapping channels? let me know if theres a better way.
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Last edited by reeke; 30-08-2007 at 06:05 PM.
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Old 30-08-2007, 06:31 PM   #12 (permalink)
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I would go with seperate mapping channels
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