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#11 (permalink) |
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Frequenter
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i know a way of rendering out the uvw so its on two 512's, but is there a way of doing it so they dont overlap coordinates? i wanna make a high poly version of the model so that would cause problems when trying to bake out the normal
Edit: Doh, supose i could just use different mapping channels? let me know if theres a better way.
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portfolio Last edited by reeke; 30-08-2007 at 06:05 PM. |
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