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#41 (permalink) |
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New Member
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Version 3.14.1 was released!
xNormal web home page |
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#46 (permalink) |
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New Member
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xNormal 3.14.4 has been released!
![]() ![]() - SSAO in the DX10 graphics driver - Fake indirect lighting in the DX10 graphics driver. Added a Cornell box example to show this. - Recompiled using SSE for extra speed - Improved a bit the quality of the raytracing graphics driver ( I have secret plans for that ) - Corrected several bugs |
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#48 (permalink) |
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New Member
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Hey i've got an issue here, actually i just started using x-normals for generating normal map, i must say it's really fast and and top quality wid results but my problem is that i'm doing hard surface modeling and the thing is that i just want my HIGH RES model's shading information in my NORMAL map but it's also calculating my LOW RES model'd shading info and merging that up in my NORMAL map.
Is there any solution by which i can generate a normal map regardless the info of shading of my low poly mesh. Just like MAYA generates Normal maps. Help. |
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#49 (permalink) |
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Multi-Award Winner
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The reason it includes the lowpoly's shading is an attempt to nullify the lowpoly's smoothing-errors within the normalmap. So in order to get rid of that, you'll just have to set proper smoothing-groups/hard and soft edges, so that the llowpoly smooths properly, and then make sure that the exported file has the same smoothing-groups.
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- My Portfolio | Sketchbook Thread | Spec/Normals Tutorial | Metal Base Tutorial - Supporter of good crits |
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#50 (permalink) | |
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New Member
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Quote:
Make sure when you are exporting your OBJS from Maya, go to your Export Selection Option Box and Under File Type Specific Options have Smoothing & Normals Set to ON.
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Ashton Stuart Portfolio - Supports Constructive crits The Garbage Man who wins the lotto does not throw out the ticket. |
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LinkBack to this Thread: http://www.game-artist.net/forums/support-tech-discussion/249-xnormal-normal-mapping-application.html
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| Posted By | For | Type | Date | |
| Untitled Page | This thread | Refback | 29-12-2007 01:43 PM | |