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#21 (permalink) |
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New Member
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Added a new tutorial about how to export cages/meshes from 3dsmax 9 using the new xNormal 3.10.4 SBM mesh exporter.
It's at http://www.xnormal.net/Tutorials.aspx as usually. thx |
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| The Following 2 Users Say Thank You to jogshy For This Useful Post: |
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#26 (permalink) |
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Okay, help educate me a little. Do you create a high poly mesh object and a low poly mesh of the same object, then create the high poly maps to use on the low poly object? Or do I have this all screwed up? My current renderer does not support normal maps for a few more months, I want to be able to create them as soon as I can use them. But I want to understand the normal process you would go through from modeling, to mapping, to render. Thanks Guys and Gals.
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#27 (permalink) | |
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New Member
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Quote:
Then you UV(texture) map the LOW poly model. The highpoly one does NOT require UVs usually. Some people first model the highpoly mesh and then creates the lowpoly one optimizing it. Others uses the inverse process ( first create the lowpoly and then export to to ZBrush/Mudbox/blah blah and subdivide + sculpt it ). Both methods have pros and cons, just use the one you prefer Just sure your lowpoly has UVs before to generate the normal map ( some programs like 3dsmax can automatically UV-map it, but tons of precious normal map texture space will be wasted, is better to do it manually ). Hope it helped. Last edited by jogshy; 29-04-2007 at 09:22 PM. |
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| The Following User Says Thank You to jogshy For This Useful Post: |
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#29 (permalink) | |
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New Member
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Quote:
For closeups the effect is still good because normal mapping operates at pixel level so, basically, you will get almost the same aspect than the highpoly one but using 1000 times less polygons ( but using more pixel shader charge ) A "parallax" effect can be added to normal mapping to enhace the aspect of walls, bricks, wrinkles, etc... play with the parallax slider of the wall example in xnormal to see this. Normal mapping is not perfect but is a good and very fast trick! Last edited by jogshy; 30-04-2007 at 01:04 PM. |
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LinkBack to this Thread: http://www.game-artist.net/forums/support-tech-discussion/249-xnormal-normal-mapping-application.html
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| Posted By | For | Type | Date | |
| Untitled Page | This thread | Refback | 29-12-2007 02:43 PM | |