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Old 09-05-2007, 10:31 AM   3 links from elsewhere to this Post. Click to view. #1 (permalink)
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SoilChild Texture Tutorial! (image Heavy)

Hey guys, I started this way back at the blizzard comp.
Not as finished as I would like it to be, but I hope you can get something out of it.
I present my first tutorial ever!! The Soil Child Texture Tutorial!








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Old 09-05-2007, 10:46 AM   #2 (permalink)
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Looking good, it may be an idea to get this moved to the tutorial section tho
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Old 09-05-2007, 10:47 AM   #3 (permalink)
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thanks a lot for this, it's always great to get some insight into people's work flow.
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Old 09-05-2007, 11:13 AM   #4 (permalink)
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Nice work, man. Thanks!

Moved this over to the tutorials section, too
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Old 09-05-2007, 12:39 PM   #5 (permalink)
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thanks for the move
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Old 09-05-2007, 11:55 PM   #6 (permalink)
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Interesting read. Thanks for sharing man.
I always find it very interesting to see how other people make their textures.
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Old 09-05-2007, 11:57 PM   #7 (permalink)
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Lol i thanked the wrong reply

Just wanted to say thanks for this tutorial.
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Old 10-05-2007, 12:37 AM   #8 (permalink)
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fantastic this will really help with my skinning thank you.
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Old 10-05-2007, 12:50 AM   #9 (permalink)
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Thanks a lot for this tutorial. It's so cool seeing how you can use the filters to make the things that look very complicated so easy. This workflow is very close to what I'm trying to learn... I just can't handle more the step 6... for now So this is very very helpful.
A few questions:
1. Why do you need the filled UVs exported with texporter and filtered with the minimum filter when you render out a light map? You don't seem to use it anywhere.
2. How do you fix the "tricky seams" you're talking about in the tutorial? Trial and error or do you have some tricks?
Thanks again.
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Old 10-05-2007, 09:03 AM   #10 (permalink)
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Sweet stuff dude, big fan of your work, thanks for sharing your techniques.
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