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#1 (permalink)
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Freelancer
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Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games
Tips & Tricks: Modeling Hi / Low Poly Models for Next-Gen Games
Format: JPG image (900x5200, 2MB) or PDF (high quality, 14MB) I originally started doing this tutorial for a friend on my mod, Project Deus for UT3, and decided to expand it's goal a bit. It concerns the rationale, how's and why's of making models for normal map generation. While there are a few 3DS Max-specific things in there, i classed it miscellaneous because i'm talking about general principle, and don't really delve into the Max application. I hope this is helpful for all the aspiring 3d game artists out there. EDIT: replaced the non-working DA link, now being hosted at my website. Tutorial: JPG: download (2MB) PDF: download (hq, 14MB)
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Unknown Robot - indie videogame developer Acetylene Games - High quality videogame screenshots My Portfolio :: artbymasa Tuts: HP / LP Modeling for Next-Gen Games WIP: Project Flashback Last edited by Masakari; 17-09-2009 at 09:18 AM. Reason: added pdf |
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#3 (permalink) |
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loves polygons
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Sweet stuff. Thanks!
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#6 (permalink) |
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Freelancer
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Glad i can help guys!
Any questions or doubts, feel free to post here or email me.
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Unknown Robot - indie videogame developer Acetylene Games - High quality videogame screenshots My Portfolio :: artbymasa Tuts: HP / LP Modeling for Next-Gen Games WIP: Project Flashback |
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#7 (permalink) |
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Industry Artist
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thanks a lot for this, really great.
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LinkBack to this Thread: http://www.game-artist.net/forums/support-tech-discussion/1992-tips-tricks-modeling-hi-low-poly-models-next-gen-games.html
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| CGTalk - Looking for a normal map | This thread | Refback | 08-08-2007 10:15 PM | |