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#1 (permalink) |
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Frequenter
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Rendering my AO map doesn't give me any shadows
There isn't any resulting shadow information what so ever, just a pure white selection mask. I tried rendering a Complete Map and a Light Map with the Default Scanline Render. Light tracer is on, using a skylight, padding is 2. Not sure why I'm not getting anything from the resulting bake. Just did a test bake on another model I have and it worked using the same method. Puzzled....
Last edited by Chase; 26-01-2013 at 07:16 PM. |
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#5 (permalink) |
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Frequenter
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Not sure what it was but turning off my computer and turning it on this morning seems to have fix the rendering issue. I have no idea what just happened. Same settings, same bake method but, I have multiple other issues with the final AO and some artifacts.
Here's the AO, but there are some random shading errors ![]() Here's the AO and a green Diffuse placeholder applied using 3Point Shader. It's way too dark on one side, but the other side it's perfect. This shading problem seems to be a 3Point Shader issue as every model I apply a texture to under 3Point is completely dark. ![]() I loaded the same TGA into the Material Editor and this is what I got. I turned 2-sided on and I got results I wanted. Is there an equivalent option for 2-sided using 3Point Shader? ![]() Back to those AO artifacts. . ![]() I don't know why this is happening. Any ideas? My model has other random shading errors around it as well ![]() ![]() This seam is random. I thought you had to offset the mirrored UVs but did 2 test bakes. One test bake had offset the mirrored UVs and the other had them overlapped. Neither one gave me a seem again. Wtf? Last edited by Chase; 27-01-2013 at 11:22 PM. |
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#6 (permalink) | ||
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Senior Member
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Quote:
Quote:
As for the issue you're having with the 3-point shader, well I'm not too familiar with that myself, so I can't really help, sorry. - Ibrahim Last edited by Ibrahim; 28-01-2013 at 02:15 PM. |
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#7 (permalink) |
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Frequenter
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So I'm still having the same shading error as in my first image for my AO. This prop is just not gonna have an AO at this point haha. BUT I neeeeeed to know why it's not working. I move the mirrored half over and that wasn't the solution unfortunately. Any other suggestions? I think it might be a bigger issue because any material type I apply gives my model a dark line across a few parts.
Last edited by Chase; 29-01-2013 at 04:55 AM. |
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#8 (permalink) |
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Senior Member
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That Details errors looks like it is lacking Resolution or Samples. Increase Resolution and light samples.
__________________
HIT THANKS IF MY POST HAVE HELPED YOU Take a look at this. Maulik Pankhanya - www.maxthebest685.carbonmade.com |
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#9 (permalink) |
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Senior Member
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You could try starting a whole new scene (reset all) then import > merge in the model, apply a default material and then try and render to texture - worth a shot.
Maybe you can also upload the scene and ask someone who has the same version of software to try it out (if you ask nicely I'm sure someone will). |
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#10 (permalink) |
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Frequenter
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Max - It was rendered out at 2048 so I was just gonna increase the samples but I don't know where that is. I'm using the Scanline Renderer if that makes a difference.
Ibrahim - Tried exporting and importing as an obj. That took care of the an issue I was having in the viewport as far as the material goes, but not with the bake itself. Might I upload it for you to take a look at On that topic how do you upload an obj here? |
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| The Following 2 Users Say Thank You to Chase For This Useful Post: |
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